Firstly, what is "Meltdown"?
One has to first check out my fellow WotBP Guild member's article (DnDfreak): http://boweh.blogspot.sg/2012/10/sha...breakdown.html
It explains what Meltdown is. He also made a commentary video: http://www.shadowera.com/showthread....-Meltdown-Game
The following article is almost 100% based on what Zoolgar (My WotBP guild brother) wrote. So 100% credit to him.
What I've done is to insert some of my tiny inputs and made videos based on his ideas. Btw, Zoolgar is in the finals of the first Ever-Meltdown tourney so his words definitely weigh tons. For me, well, I am (was) ranked 3rd on Meltdown so that counts a little as well.
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Before you start, a great tip from Kangozza
1. Click on the "Merchant" and Click "Buy" - Almost all the cards will be there. OR
2. Read them here: http://www.shadowera.com/cards.php
Step 1: Select your Hero
Some Heroes can utilize weapons much better than the rest. Examples include Gwenneth Truesight, Amber
, Serena
, Logan Stonebreaker
and Darkclaw
.
Scroll down to the bottom. You can see most of the weapons here. Not all the weapons will be there. What Big Teethand Throwing Dagger are located at the Class-specific cards. (Wulven-Specific and Rogues-Specific respectively)
If there are not many weapons, it's evident that one must use a hero does not have a Shadow Energy ability that can only be used on weapons.
Raph's Hero Tiers
Tier 1
- Majiya
- Banebow
- Zaladar
- Eldawen
- Lance
- Gravebone
- Elementalis
- Boris
- Moonstalker
Tier 2
Weapon-based Heroes (Tiers dependent on quality of weapons)
Step 2: Insert the Allies
You'll need (almost) all of them. Allies deal damage and kill your opponent's allies. Enough said. This is one major issue I see with new players on meltdown. Insufficient allies.
Step 3: Insert the Ally control cards
Select the best and insert them into the deck; generally a Captured Preyis better than a Poison Arrow
. A Lightning Strike
is better than a Arcane Burst. Other direct damage cards like Fireball
and Shield Bash
are good as well. Board wipes like Tidal Wave, Energy Discharge and Supernova
are EXCELLENT for catching your opponent off-guard.
Step 4: Insert the "Draw Engines"
What is a draw engine?
Other examples include Tome of Knowledgeand Wrath of the Forest
Step 5: Insert the Item destruction cards
Examples include Shriek of Vengeance, Smashing Blow
, Stop Thief!, Focused Prayer
Around 2 - 3 per deck.
Step 6: Insert the Heal
Examples include Enrage, Lone Wolf, Rampage
, Healing Touch
, Regeneration
Around 1 - 3 per deck.
Step 7: Check your deck size
If I have Eternal Renewalor Resurrection
(both are SUPERB cards for meltdown), I'll never go beyond 33. If I have neither of those cards, I might go up to 35 cards, BUT NEVER MORE.
Remember that you'll need the allies; you can adjust the number of Ally control, Item control or Heal cards. Try not to remove too many draw engines.
Videos with Commentary:
Deck 1: Banebow
Notes:
1:14: "Draw Engine" - In this case, the Wrath of the Forest.
A Draw engine is a card that bring you 'regular' draw. Other examples include Blood Frenzy, Tome of Knowledge
2:14: "FP" - Focused Prayer
2:30: "IGG" - Ill Gotten Gains
2:38: "DOT" - Damage-over-time: cards that deal damage as long as the condition/"attachment" exist.
Deck 2: Eladwen
Notes:
2:07: "Mill" - a strategy where one tries to run his opponent out of cards to draw: no cards to draw = no way to win.
See how I win with the deck:
Deck 3: Majiya
Learning Videos without Commentary:
1. How a Gwenneth(weapon) deck can work:
2. How a Serena(weapon) deck can work: (Also shows new players how to 'search' for any players' games)
3. See how a Jerichodeck can work by removing nasty attachments as well as removing one's BF.
I might include more vids on heroes that are interesting or epic comebacks.
TL ; DR
Step 1: Select your Hero
Step 2: Insert the Allies
Step 3: Insert the Ally control cards
Step 4: Insert the "Draw Engines"
Step 5: Insert the Item destruction cards
Step 6: Insert the Heal
Step 7: Check your deck size (33 to 35 cards)
Bookmarks