I'm trying to see if there is a compatibility issue with my machine. I used the Object Tool to see which libraries your Unity player needs and the report is posted below. Does anything seem out-of-place here?
The Unity plugin seems to be reporting generic compatibility versions. Hopefully your team can see which versions I have that may be incompatible.Code:/Library/Internet Plug-Ins/Unity Web Player.plugin/Contents/MacOS/Unity Web Player: /System/Library/Frameworks/Quartz.framework/Versions/A/Quartz (compatibility version 1.0.0, current version 1.0.0) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation (compatibility version 150.0.0, current version 476.19.0) /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime (compatibility version 1.0.0, current version 1327.73.0) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon (compatibility version 2.0.0, current version 136.0.0) /usr/lib/libcrypto.0.9.7.dylib (compatibility version 0.9.7, current version 0.9.7) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa (compatibility version 1.0.0, current version 12.0.0) /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL (compatibility version 1.0.0, current version 1.0.0) /usr/lib/libstdc++.6.dylib (compatibility version 7.0.0, current version 7.4.0) /usr/lib/libgcc_s.1.dylib (compatibility version 1.0.0, current version 1.0.0) /usr/lib/libmx.A.dylib (compatibility version 1.0.0, current version 47.1.0) /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 111.1.4)
Update:
I deleted all Unity players and ShadowEra caches, and the Unity configuration folder. I restarted my machine in OSX Tiger 10.4.11, the exact same error occurs as when I run it on Leopard 10.5.8. Tiger uses a different version of LibSystem.B.dylib. Moonstalker's native ability and Speedstrike
crash every browser every time.
Both abilities are causing LibSystem.B.dylib to call unmapped memory, and it's always in the same location (0x96ef02ac, or about 2.388 GB). My machine has 1.75 GB physical RAM now so that call is in VM - I think.
Then I removed a half-stick or RAM from 1 slot in my machine because I thought it may be a problem with the mismatched RAM. I reseated three 512-Mb DIMMs into different slots and rebooted. Now running with 1.5GB, exact same problem.
I don't think anything is wrong with my machine. Completely changing the OS and memory have no effect. I don't think this build works completely on the PowerPC platform. I have dual processors, and I don't know if that could be the problem. They are original Apple CPUs, not aftermarket.
Does anyone have an idea what is happening to make these bad memory calls with Speedstrikeand Moonstalker
?
Last edited by Vogon Poet; 12-30-2011 at 07:41 PM.
Blood Frenzycauses the same freeze in the exact same memory location.
The freeze happens as soon as Blood Frenzyattached to my opponent.
It looks like the problem starts with Moonbundle. This trace shows Moonbundle calling LibSystem.B.dylib which eventually leads to the crash.
Game: SERGIO526 vs. Primordial Ooz
Code:Date/Time: 2011-12-30 17:33:19.972 -0500 OS Version: Mac OS X 10.5.8 (9L31a) Report Version: 6 Anonymous UUID: D74C4CD4-D043-4AEF-B872-ED819C9DB3D4 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Crashed Thread: 16 ... Thread 16 Crashed: 0 libSystem.B.dylib 0x96ef02ac __semwait_signal_nocancel + 8 1 libSystem.B.dylib 0x96eefd78 nanosleep$NOCANCEL$UNIX2003 + 176 2 libSystem.B.dylib 0x96ee8fdc usleep$NOCANCEL$UNIX2003 + 68 3 libSystem.B.dylib 0x96f02b9c __abort + 88 4 libSystem.B.dylib 0x96f02c04 abort + 96 5 libSystem.B.dylib 0x96ed1fe8 internal_catch_exception_raise + 116 6 libSystem.B.dylib 0x96ebe400 _Xexception_raise + 260 7 libSystem.B.dylib 0x96ebe2a4 exc_server + 164 8 com.OverTheEdge.MonoBundle 0x19fb2870 catch_exception_raise + 128
I think I have the same problem as you on my web browser. The mac client doesn't even work on my computer (OS 10.4.11 and 10.5.8 I think). But my problem is even worse as it also happens with other hero buff cards.
Last edited by Sir Evermore; 01-04-2012 at 07:23 PM.
When Safari crashes, open the Crash Report and copy the crashed thread log into here. It will say something like mine:
"Thread 16 Crashed:
0 libSystem.B.dylib 0x96ef02ac __semwait_signal_nocancel + 8
1 libSystem.B.dylib 0x96eefd78 nanosleep$NOCANCEL$UNIX2003 + 176
2 libSystem.B.dylib 0x96ee8fdc usleep$NOCANCEL$UNIX2003 + 68
3 libSystem.B.dylib 0x96f02b9c __abort + 88
4 libSystem.B.dylib 0x96f02c04 abort + 96
5 libSystem.B.dylib 0x96ed1fe8 internal_catch_exception_raise + 116
6 libSystem.B.dylib 0x96ebe400 _Xexception_raise + 260
7 libSystem.B.dylib 0x96ebe2a4 exc_server + 164
8 com.OverTheEdge.MonoBundle 0x19fb2870 catch_exception_raise + 128"
See if it's the same thing I'm getting. I have a hard time believing there is anything wrong with my computer since changing the entire Operating System has no effect on the symptoms.
The Mac App Store no longer supports a universal build that is compatible on older Macs with a PowerPC processor and newer Macs with an Intel processor. That's why the current Shadow Era Mac client is an Intel build and has problems on older Macs. We'll try to release a universal build on our download page. I'll have to remember to post here once it's up.
It may be as simple as letting the Unity3D developers debug it since the Unity player still supports PowerPC architecture. Actually, I'm pretty sure the problem lies in Mono based on all my crash reports.
That would be the more eloquent solution but estimate-wise, it's likely the longer of the two in terms of when it'll surface.
Downloaded the source for the latest PPC Mono. How hard would it be to replace your distribution with my own build? Can I just rename it and place it in the framework Resources folder?
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