Thanks Kyle. I figured as much that the text is as simple as possible and that the programing takes care of the rest.

But, this does make valuating a card before playing it in your deck or figuring out how an opponent's card works before making in game decisions a little more difficult.

I'd suggest two things, you can add just a little more text to make it more clear or give access to a pop-up of a more detailed explanation of the power.

Bad Wolf heals 1 damage each turn.

would become or be expanded in a pop up to say:

Bad Wolf heals 1 damage from himself at the start of your turn.

I also just realized also that, "X does Y each turn," would imply each turn, not just your turn. I understand that if in your Comprehensive rules you define, "each turn," as always meaning at the start of your turn, but this will really limit your future card design potential.


"each turn" effects could include:

"X does Y at the end of each turn"
"X does Y at the start of each turn"
"X does Y at the end of your turn"
"X does Y at the start of your turn"
"X does Y at the start of your opponent's turn"
"X does Y at the end of your opponent's turn"

That model gives you all kinds of design potential. The above are in order of Power level as well if it's a positive effect. (i.e. the most powerful is each turn, yours and your opponent's, and at the end of each of those turns, so it has an effect the turn it comes into play.)