*Edit* Some of the changes mentioned by Veles have been made. More likely to come as time goes on!
So this is a Logandeck I kind of threw together as it says in the title. I had looked at other strategies for Human Warriors, but I took some know-how from that and some similar cards from my Banebow
and Gravebone
Decks (Which I may post about later) to go ahead and see what the forum thinks of it. I'm a fan of criticism, so rip it apart, gentlemen.
Cards: 43 (42 + Hero)
Hero: Logan Stonebreaker
Allies: (17)
2 Death Collector
2 Ironhide Karash
2 Kairos Doombringer
2 Morbid Acolyte
2 Magma Jackal
2 Rust Weevil
3 Shadow Knight
1 Wild Berserker
1 Wulven Savage
Abilities: (15)
1 Bad Santa
3 Blood Frenzy
4 Crippling Blow
2 Enrage
1 Rampage
1 Sacrificial Lamb
3 Smashing Blow
Items: (10)
3 Berserker's Edge
3 Jeweler's Dream
2 Spectral Sabre
2 The King's Pride
I was a little surprised at the success I had with this deck. I didn't keep track of my streaks but I had a couple of rather successful ones. I like that I have some variability with my draw engines, and a lot of the allies' abilities come together in a stellar way.
*Quick Note before matchup breakdowns: I haven't played this one on the SF Beta yet. Will do soon.*
This deck has been pretty great against other warriors. Really great actually. Same goes for Hunters. The traps get a little obnoxious, but you have enough equipment between the Rust Weevils and Smashing Blows to ruin their whole day and destroy the bows. Wulven are also kind of obnoxious, they're usually a long game with this deck. But again, usually a rather even match. Priests are usually not a problem either because while they destroy a lot of weapons/armor with focused prayer it's easy to stick to a more ally-based strategy and hang a couple allies back so that when they finally pull a tidal wave you can hammer them with weapons and get another ally on the board. Logan's ability definitely helps you hold or regain board control.
Rogues are sometimes tricky: a less-than fortunate opening draw can give them time to gain ground on you, especially if the player knows what they're doing when it comes to card-starving. But even against most card-starvers as long as I don't a really, really bad draw I can pull out the win. I haven't played it against a really, really good LoganDeck player yet, just average/slightly impressive ones.
Certain mages have proved a problem. PortalMages are almost never a problem, Logan
's ability, Kairos, Magma Jackals, Wulven Savage, and Wild Berserker are all great when turning back an attempted storming of the board via Portal
. And of course, we've got the dirtiest trick in the Warrior playbook: crippling blow on the best ally on the field.
The mages that I'm having difficulty with as of late are certain EF Rush decks, and what I can only describe as the most annoying deck ever where Nishavenfreezes or retreats everything and slowly burns his way into nova range. Not a fan. Not. A. Fan. The Rush Deck is a tougher match on a good draw, a really tough match on a decent draw, and completely SOL on a bad one. The Nishaven
deck I just don't understand the strategy enough to really know how to combat it. The way I've turned these kinds of matches around is with the one card I've almost replaced but for when facing these guys: Dimension Ripper
. DR has been excellent at stealing mage abilities from the Mages who desperately need them. And nothing is more satisfying than burning a mage to death with his own fireballs and Novas.
I'd love to hear some feedback on this deck, and some advice/insight from the Forum, particularly about the Mages. If you have some recommended changes I'd enjoy hearing them.
Cheers,
Jack
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