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    DP Visionary Jeromy's Avatar
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    Meltdown: A How To Guide

    Meltdown is THE BEST way to earn gold and learn the cards. I've only been in game 2.5 months, and I've got 4x of each card, tons of gold, and I've learned every card in the game. Here are some things every player should know about meltdown:
    1. Only points matter. Win=30pts Loss=10pts Draw=0pts! I hate it when a player novas us both to death, or closes game instead of conceding. Don't be afraid to lose! A draw means that you both just gained nothing and lost your 200 gold entry. Losses are expected, so don't let pride keep you from gaining your points!
    2. Concede by clicking menu, challenge, yes. Do this ON YOUR TURN! Doing it on opponents turn will cause game to get stuck on sacrifice stage for 5-10 minutes. The server is screwy, we all know this, so have the courtesy to quit on your turn only.
    3. Needed points: 50th~800 35th~1700 20th~2000 3rd~4000. Top 50 gets you a random foil and about 50% gain in gold invested. I sold off my decks, got 18k gold, and spent it all. I received 35k gold in meltdown rewards. I used most of that the following week, placed 3rd, and won 58k gold(and a foil legendary). Break even point with average win rate is ~250-400pts. Goal yourself with at least 2 wins per day to be safe.
    GAMEPLAY:
    ***Meltdown is currently bugged. Copies of the same card are not brought into the match. This allows players to play with <30 cards and secure a win with a couple of good cards. If your cards aren't good, you can leave card selection, change booster pack split, and get new cards without losing your gold. These are both well known, not intended, and will hopefully be fixed soon***
    1. Heroes are important! Zaladar and BaneBow are powerful, but others are even better with the right cards. I.e. Gwen with 1 or 2 solid weapons and a retrieval of some kind can win a match. Amber with What Big Teeth is particularly nasty. With 30 cards, the chances of you drawing your "win card" are really high. Victor with a single poison arrow can secure the board easily. With no deck restrictions, card synergy is easier to find. Experiment!
    2. Allies win matches! If you've got at least 15 allies with solid draw and creature removal, your hero doesn't matter. Don't try to get fancy or tricky. Put down threats and remove threats.
    3. Picking your cards:
    *Sort by weapons. If weapons are weak, use a non-weapon hero. Direct damage heroes are best, then creature removal heroes next. What Big Teeth is a common card, so you will see it a lot. Combined with Logan, it means you will own the board. Ela and Maj are both good too.
    *Use all your allies. Unless you were lucky enough to get a ton of allies, use all of them. Each deck will only have about 5-6 removal cards, so it is a ally vs ally battle. Attachment lovers, here is your time to shine!
    *Creature removal, use them all! You MUST own the board. Auto-include any direct damage abilities here.
    *Draw: any permanent draw engine is an auto-include. ToK, antimatter, I'll gotten gains, wrath of the forest, etc. draw wins games here. Be very careful using blood frenzy, sac every turn, play multiple threats, and go for the throat. You will deck yourself very soon. Plan the win before then. Cantrips like mugged, here be monsters, etc are great! The have an effect and replace themselves. Use to dig to your win cards.
    *Heal: heal card/effect removal. Poison/flame abilities are game winners in MD, have a way to remove it. Healing touch is best because its useable on allies. Note:Infinity Core is one of the BEST cards in meltdown. It gains you time, and takes the expiration date off of your ally pool.
    *Item removal: 2. Have a way to kill your opponents draw or permanent wep/armor. Golden katar, blazing shield, punishers gauntlets, gravediggers cloak, etc. All of these are game changers. Draw item removal is self explanatory...
    *Cleanup time: start removing cards to get down to 30. Unless your whole deck is solid, you want to draw those win cards. Don't make it harder on yourself. If you run out of time, it will just start you over, so don't sweat it. By the end of your first week, you will know every card by the picture, so it will get faster.

    With so much flexibility, Meltdown is a lot of fun. Gain gold, experience, and foils, all without losing any rating points. What's not to love? Feel free to reply or PM me with any questions!
    Last edited by Jeromy; 06-16-2013 at 04:50 PM.
    IGN: xSeanx, zChiefz

    Meltdown FAQ
    http://www.shadowera.com/showthread....A-How-To-Guide
    Getting Started: Gold Farming/Deck Building
    http://www.shadowera.com/showthread....ding*&p=397749

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