Shallow Era
Design Team Blog - Expansion Spoiler #4
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, 08-09-2012 at 08:53 AM (63956 Views)
Expansion Spoiler 4: The Warrior’s March
Welcome to the 4th part of our first expansion spoiler series. Last time, we looked at the two factions of Shadow Era, exploring their distinguishing features and what new cards you might see for them in the expansion. Now, with that foundation in place, we can start focusing on individual classes, finding out what makes them tick and which direction(s) the forthcoming cards will take them in. With seven classes to choose from, we've arbitrarily chosen to start with Warriors, based on the card numbering for Call of the Crystals - although we're sure they would be the first to volunteer to bravely march into uncharted territory if they could! Let us start our tour by taking a closer look at the heroes leading the charge.
Field Generals: - (Basic Profile of the Heroes)
Staring over the hills into the vast armies of their foes, these four heroes lead the way for their armies into battle. Each is a commander deserving the utmost respect and fear in their own way, and none shy away from a battle, or wipe the blood from their hands once it is through.
Boris Skullcrusher
Since the Last War, a few Gaderi tribes have kept small forces in the borders of Layar, as part of a test for their passage into manhood. Borisproudly led a sizeable group of these men in raids against unsuspecting caravans and the like for years without any type of incident. When the Shadow began appearing in his homeland, his raids started against them as well, earning him the powerful weapon they called a ‘Shadow Crystal’. With it, he gained notoriety and respect, eventually guiding him to be a field-commander against the armies invading Balor.
Amber Rain
When the Shadow first began its attack on the people of Balor, no village was safe. Everyone within miles of their rapidly growing territory was either taken as a slave or outright killed by the marauding monstrosities. It wasn’t until they came across the small village of Reeph that a lone housewife took up weapons against them to save the people she could. Her natural mindset proved an ally in combat; an ally that improved dramatically as she sharpened her skills on foe after foe.
Ter Adun
The denizens of Thriss are known for only two things: their brutality and their destruction of everything they come across. When they first came into the world of Balor, the fury of their assaults quickly earned them the nickname of ‘Ravagers’, a name they adopted as their actual name once they joined forces with the Shadow. Few warriors among the ranks of any army epitomise the Ravager’s traits more than Ter Adun.
Logan Stonebreaker
When the first Shadow Gates appeared in Tinnal, the minotaur had no hesitation in moving through to escape their Wulven captors, who had enslaved them for generations. Their raw physical power made them an undeniable asset to the forming might of the Shadow; a brokered deal granted them freedom and access to Shadow Crystals of their very own. Logan, leader of the newly formed Minotaur Army, has no qualms with slaughtering any who would pose a threat to his people or their new allies.
Each of these four champions evoke fear wherever they go, but they all do it in their own way. Logan Stonebreakerbrings his mighty axe down hard on foes, killing them in a single blow; Boris Skullcrusher
sweeps away lesser combatants with his mace; Amber Rain
wields her blades swiftly and skillfully, dispatching of enemies as she fights; Ter Adun
uses his prowess to dictate the terms of war and leave his opponents unarmed for the fight.
When played to these strengths, two distinct battle styles emerge, each of which is favored by one hero from each faction. Amber Rainand Logan Stonebreaker impact their battles immediately, through their uses of weapons and direct attacks on opposing allies; neither is comfortable dictating the terms of battle by any other means other than the sharp edges of their swords and axes. Boris Skullcrusher
and Ter Adun, meanwhile, differ from Amber
and Logan
by controlling the ebb and flow of battle like the true generals they are, dictating battles through strategy, and out-maneuvering their opponents with their armies. None of these heroes, however, would be anywhere near as feared without the support around them.
First Charge: - (State of the Class in the Core Set)
In Call of the Crystals, each hero discovers their crystal and chooses to embrace its power in different ways to help their cause. With 10 Class exclusive cards at their disposal, as well as 8 different armors and 6 weapons, each hero has a bevy of options to choose from to help decide how they're to dispatch of their enemies. One of the ways that Warriors shine is using their card pool to help enrich their prowess on the battlefield directly. This use has enabled them to become stronger leaders, and rally their armies into ferocious forces. Let's look at a few ways that was demonstrated in the first set:
War Banneris a prime example of the warrior spirit and tenacity. Marching into battle shedding all fear, they strike with fervor and determination, using their powers and numbers to take down their opponents. Crippling Blow
is also another example of their might. Reducing the offensive capabilities of a combatant in a single blow, few can really stand tall against the armies that these warriors bring to the fight.
Blood Frenzyprovides another way for these mighty generals to lead by example. Being the tip of the spear for their troops, they rally more to their cause, and help you draw more cards from your deck. Being the first into the battle also puts you at the most risk, and these warriors not only lead by example, but they fight with little regard for their own health.
In a final push to gain an advantage over their opponents, all 4 heroes look to heavy armors that help support their comrades against opposing tactics and trickery and high powered weapons that get stronger with every swing. Legion Unitedand Berserker's Edge
are prime examples of both. Legion United helps support and unite friendly allies, while Berserker's Edge
demonstrates the heroes slugging it out in the fight with their allies, and getting stronger with each swing
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