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izzynobre

Here's an Elemental deck you guys might like!

Rating: 5 votes, 3.60 average.
Hey guys. I bring to you a deck I've had considerable success with. I got this list from a fellow by the name of Happy Noodle Boy on the SA Forums.

It's a bit on the expensive side (with the Bloodlusts/Bad Santas) but it's an effective deck. I made Rating 343 thanks to it.

Hero: Zaladar
4 Spark
4 Fire snake
4 Shard of Power
4 Bloodlust
4 Bazar
4 Bad Santa
3 Energy Discharge
2 Eternal Renewal

This is a good, fast deck that has the potential to kill an opponent on turn 5. The stars need to align, yes, but it's not impossible. I've pulled it off twice, and I've only played with it 7-8 times.

With this deck you can deal 10 damage to their hero by turn three. This one is actually fairly easy to pull off -- Turn one: Spark, Turn two: second Spark, swing with the first one, turn three Shard of Power, swing with both Sparks. Ten damage.

Get the idea? The gist of this deck is -- get your Fire Snakes and Sparks out, pump them with the Shard of Power, go for the kill (turning your beasts occasionally at the odd Ally that shows up. This isn't even necessary most times, you should really just focus on the hero. More on that later.).

The Bazaar and the Bad Santas get you drawing like crazy, and since the Allies are cheap to cast, chances are your board will always be crowded. Drew two allies but only have 2 resources left? Other decks would end their turn right there. You now have 2 guys on your board.

The good thing about this is, before you cast your Shard of Power, the opponent almost NEVER attacks your Sparks and Snakes. Regarding them as harmless in the short-run, they go for your hero first. Then a Shard drops on the next turn and you're eliminating their allies with ease. Again -- this isn't necessary. You should REALLY focus on the hero. Keep reading.

The Eternal Renewal will bring back everything from your graveyard (allies, spells, everything), which is great on the late game because you can Eternal Renewal, then draw 3 cards with a Bad Santa, and cast 3 fresh Snakes/Sparks or a combination of both.

Zaladar's ability is capable of keeping enemy allies at bay, and whittle down the enemy hero's life. If things get out of control and the opponent manage to get a lot of big guys on the board, you should have a Energy Discharge at hand.

Most crucial cards in the deck: The allies, of course, Shard of Power, Bad Santa and the Eternal Renewal. Everything else can be used for resources. Consider the Energy Discharge your lifeboat -- might wanna keep that one around.

Another good thing about Energy Discharge is that you can focus all your guys into attacking the hero as opposed to his allies. If they kill your guys, you can Energy Discharge later. He took out a bunch of 1-cost allies, you'll definitely cause more damage to his squad with the Discharge.

Not to mention you're likely to fish them from the grave with the Eternal Renewal anyway. Soon enough they are back on the board, and all that REALLY happened is that his hero took a beating in the meantime. Your Zaladar is probably still unscathed, since he was focusing on taking out your Snakes and Sparks.

This is what I meant in the beginning. Of course you have to be flexible, but more often than not, you DON'T wanna attack the allies. Give the hero some pain, let the opponent over-extend with allies, and let a Discharge loose on the board.

Regarding Bad Santa: NEVER use it as your last action. I see players doing this all the time and I have NO idea why. If you only have 2 resources and use them on Bad Santa, you essentially gave the opponent 3 free cards for no immediate benefit, since you won't be able to use them. Always Bad Santa BEFORE anything else you do.

There are exceptions but generally you wanna do a Bad Santa so that you have more options on that turn.

This deck outperforms Frostmire, but you'll need to be an astute player to pull it off. By the time the Portal lands, you had better caused a lot of damage to the hero.

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Updated 03-02-2011 at 04:21 AM by izzynobre

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Comments

  1. ZEREF's Avatar
    Since you can only play one Bazaar in a game (I think) why would you need 4?
  2. Fernanda's Avatar
    filho da mãe, entrei nessa budega de tanto tu falar! :P
  3. izzynobre's Avatar
    To insure it comes out quick.
  4. Xepher89's Avatar
    question1: how do u defend against hunter deck who casts into the forest(Your Hero cannot be targeted until your next turn) and delay rain after that(Allies on both sides can't attack until the end of your next turn)
    question2: with shard... arcane burst and ice storm blows... (Arcane Burst does 2 damage to up to 4 different targets.)/(All enemy allies receive 2 damage.)
    though i admit this deck is pretty good as a speed killing deck(haven tried this deck out but its currently my 2nd priority deck-to-build list)
    Updated 04-27-2011 at 02:29 PM by Xepher89
  5. Xepher89's Avatar
    Tested with ur deck... like wud i mentioned... too feasible on theory... hard to play in reality... only way to gain tat advantage is to be able to play first with hand of at least 2 1 resource creatures... with shard... creatures are too vulnerable... get killed too easily with heroes equipped with weapons... not able to gain creature advantage as long as u didnt play first/ opponent played a creature first or faster than u... too many cons den pros... though i did have a swift victory on the first play against human warrior... got defeated 5 times in de row with different decks... main problems faced with hunters... too many rain delays and into forest... hopes that elementals have improved cards in the future or being able to nerf hunter's defensive speed weaponry
  6. Luciano Jordison's Avatar
    Gostei do deck cara, sou novo no jogo ainda mais curti bastante ele ja que é praticamente igual world of warcraft.
    Vlw