Shadow Era doesn't have them, and I like it that way. It's incredibly annoying in electronic TCG's to have to press the "I do not have a response" button after every single play my opponent makes. (Because there's no other way to provide the opportunity for the user to counter the action he wants to counter.) But there are a couple of effects this will have on the types of decks that become viable that we should take into account as we look at cards Kyle is revealing. Any ...
Wow...well, I've gotten a bit excited about this game and seem to be spending far too much time on here thinking about how to balance cards and about what new cards could be added.... I'm going to take a week long break and ban myself from coming back to this site until the 15th. Hopefully some excited things have been implemented by then! Take care everyone!
I have an idea! One person would PM another person requesting a match. If the other person accepts, this is how the match would work. Each card would be given a value between 1 and 60. Using the site random.org, you would generate 7 random numbers between 1 and 60. With these values, you would find the cards with the same numbers and put them into your hand. Each turn, you would do the same thing to draw a card, and then list your plays in text. Put each card's health and attack and skills with ...
I'll keep this post to organize my card ideas: ALLY CARDS: Name: Demon Master Cost: 6 Type: Shadow Ally Stats: 1/5 Text: When Demon Master comes into play, put a Demon ally into play with stats 7/4. When Demon Master is killed, your opponent gains control of the Demon token. Name: Loyal Paladin Cost: 3 Type: Human Ally Stats: 1/5 When your opponent attacks, if Loyal Paladin is in play, your opponent ...
Narziss had a good point earlier today about in the thread about Portal. I'm going to shamelessly hijack his thought and run with it. But for the record, the direction I'm going with it would be best filed under the "there's no idea too stupid to be blogged about" category. Essentially, if I understood him correctly, his point was that there are some vocabulary issues with the game's non-ally cards. It's even a difficult topic to discuss because I don't want to let terms ...
Updated 08-06-2010 at 08:37 PM by Loanhighknight
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