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  1. Wow I kinda get the 1.25 Meta now

    After reading some threats and playing/watching alot of games, I realize the meta seems alot different, than most ppl anticipated.

    Warriors are good but not top. Depending on the build they just have bad matchups and against priest they see no land. Im guessing Amber Rain atm to be the best Warrior.

    Mages: Human Mages kinda fall back and the shadow Mages do real good. Burn Builds can possibly fail to Elementalis builds, Gravebone is pretty safe, but he is bad against ...
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  2. Multiplayer troubles!

    Sup ppl, I have to vent about this, its driving me insane

    What's the deal with the multiplayer? Get a game started and go through a couple turns and then its like the person I'm playing just fell off the face of the earth! Then I get the message "game was too short to gain exp"!! And then the worst part is when it keeps happening and you just want to throw in the towel, YOUR RATING GETS DROPPED! I'm sorry but I'm not gonna wait 5 minutes to only get that dreaded message! ...
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  3. Card Ideas. Week 2

    Here comes the next lot of card ideas I've dreamt up. Again thank you all to those who gave feedback and visited the site. All your feedback are appreciated and welcome.

    This week, I've decided to think of items for each class. I tried to think of something sort of very unusual and missing from the game currently. Unfortunately... my hunt for artwork hasn't quite worked as well this week.

    So... here they are!

    Priest item
    Name: Well of Souls ...
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  4. Zaladar Adaptive Deck - Always Ready

    Quote Originally Posted by Killtrend View Post
    Updated: 4/12/11

    Win/Loss - 65-10
    Ranking - 352



    Card Count 30

    Hero:

    Zaladar

    Allies:

    4 - Spark
    4 - Infernal Gargoyle
    4 - Plasma Behemoth

    Spells:

    4 - Mind Control
    2 - Shriek of Vengeance
    4 - Life Infusion
    4 - Extra Sharp
    2 - Blood Lust
    1 - Bad Santa



    The idea of the deck is to adapt
    ...
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  5. Card Ideas. Week 1 revisited

    Thanks to those who visited and dropped comments/feedback. Here are some edited ideas to somd of the cards in response to suggestions.

    Earth Whisperer
    Cost: 1 --> 4
    Atk/Def: 1 1 ---> 3 4
    Ability: Earth Whisperer strikes first when defending

    Training Magician (or Shadow Tim)
    Cost: 1 ---> 3
    Atk/Def: 0 1 ---> 1 3
    Ability: Exhaust Training Magician. Deal 1 damage to target ally or hero

    Acolyte
    ...
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