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  1. Rain of Thorns [1.503]

    After trying a few designs around this style I'm experimenting around the following build:

    Current Deck (40):

    1 x Gwenneth Truesight

    2 x Tainted Oracle
    (2 allies)

    4 x Aimed Shot
    4 x Rapid Fire
    4 x Into the Forest
    2 x Special Delivery
    3 x Shrine of Negatia
    2 x Poor Quality
    2 x Rain Delay
    4 x Bad Santa
    2 x Ley Line Nexus
    (27 abilities)

    4 x Bazaar
    4 x Soul Seeker
    ...

    Updated 06-07-2012 at 05:31 PM by Keaven (Adding videos)

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  2. żAlgun consejo Practico Para Mi Deck?...

    Hola pues esta es mi primer post y es referente a pedir ayuda con mi "deck",ya tengo algo de tiempo en shadow era pero por mas que lo intento aun no logro armar la estrategia perfecta.
    Mi deck es sobre el heroe "Elementalis" y va mas o menos asi:

    -Elementalis (Heroe)

    *Aliados: (25)

    -Spark x4
    -Infernal Gargoyle x3
    -Bad Wolf x3
    -Hellsteed x3
    -Carniboar x3
    -Ogloth The Glutton x3
    -Death ...
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  3. Learning Curve

    I'm still working out the kinks with this game but so far I can't put it down.In the next week or so I shall get my feet wet with online play.The only reason I've not started yet is lack of knowledge and key cards for decks.
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  4. Master of Battlements [1.503]

    Current Deck (40):

    1 x Eladwen Frostmire

    2 x Dirk
    2 x Lily
    3 x Puwen
    4 x Raven
    2 x Aldon
    4 x Priest of The Light
    2 x Aeon
    (19 allies)

    4 x Portal
    3 x Shrine of Negatia
    2 x Poor Quality
    3 x Honored Dead
    2 x Sever Ties
    2 x Ley Line Nexus
    (16 abilities)

    4 x Tome of Knowledge
    (4 x items)

    I've just started testing the deck so I'll update with changes and ...

    Updated 05-27-2012 at 02:20 AM by Keaven

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  5. Shadow Era SOS: Why We Need Muligans!

    I know in the past on the SE forums that "mulligans" have been a heated discussions with many players wanting some sort of a mulligan system and others do not, it's safe to say that it's a 50/50 split. In my opinion we need to have a set mulligan system that can be easy to understand, not add any down time to either a game or a match and that can be used in both online play, and in the physical game once it's released officially.
    My number 1 reason why we need a mulligan system ...
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