ROAR
Card Ideas Week 6
by
, 05-21-2011 at 04:56 AM (5443 Views)
Hello all once again. Time for this week's card ideas! Thank you to all who came along last week and offered advice/feedbacks/suggestions and comments.
This week, I decided to extend the theme of sub-class allies. Since I focused on Humans last week, and the week before I focused on Shadows, today I decided to look at "Neutral" Allies.
Now we have Neutral Abilities, but we don't exactly have neutral allies yet. I started thinking what type of creature/person would want to fight for the other side? The answer lied with Mercenaries!! They fight for the team that pays!!
So... Let me introduce the Mercenaries!! (and also some neutral abilities)
Name: Forest Poacher
Type: Neutral Ally: Mercenary
Cost: 3
Atk/Def: 3 / 3
Ability: Immune to Hunter abilities. Pay 1 resource for Forest Poacher to attack.
Flavor: We know every inch of the forest. We know what doesn’t belong.
Art: Something like this.
Name: Witch Hunter
Type: Neutral Ally: Mercenary
Cost: 4
Atk/Def: 3 / 3
Ability: All mage abilities cost 1 extra resource. Pay 1 resource for Witch Hunter to attack.
Flavor: Magic is an abomination!
Art: Something like this.
Name: Southerner Barbarians
Type: Neutral Ally: Mercenary
Cost: 1
Atk/Def: 2 / 1
Ability: 1 resource is unusable as long as Southern Barbarian is in play under your control. If Southern Barbarian deals combat damage to enemy hero, gain 1 resource until the end of turn.
Flavor: These savages consume everything!
Art: Something like this
Name: Western Ninja
Type: Neutral Ally: Mercenary
Cost: 2
Atk/Def: 2 / 2
Ability: Western Ninja gains +1/+1 when facing Warrior hero. Pay 1 resource for Western Ninja to attack.
Flavor: Their hatred of warriors run deep. It’s almost like it’s in their blood!
Art: The idea is that usually samurais (warriors) and ninjas seem to be at war and hate each other. So I thought a very stealthy looking Japanese ninja would be an interesting art.
Name: Mountain Nomad.
Type: Neutral Ally: Mercenary
Cost: 2
Atk/Def: 2 / 3
Ability: pay 1 resource: Mountain Nomad may attack and gains “damage to Mountain is reduced by 1” until the start of your next turn.
Flavor: Harsh weather breeds tough skins.
Art: A really tough and thick skinned BIG warrior - almost like a giant.
Name: Honor - less band
Type: Neutral Ally – Mercenary
Cost: 3
Atk/Def: 3 / 3
Effect: Any hero may pay 4 Resource to gain control of Honor – less band.
Flavor: We work for the highest bidder!
Art: A small band of poorly equipped and shady looking warriors.
Name: Fertile lands.
Type: Neutral item.
Cost: 3
Effect: Gain +1 resource when any player casts “rain delay”
Flavor: “There! Now all we need is some rain…”
Art: Something like this.
Name: Duel
Type: Neutral Ability
Cost: 3
Effect: For the next 3 turns, heroes can only attack heroes and allies can only attack allies.
Flavor: Just you and me. Lets finish this!
Art: Something like this (an epic final battle of sorts) or for a comic one… a typical western cowboy duel scene.
Name: Tavern
Type: Neutral item.
Cost: 4
Effect: All Mercenaries cost 1 less resource to cast. You are able to see the top card of opponent’s library.
Flavor: gossip travels fast.
Art: A typical tavern/house with a chimney bellowing out smoke with lights in the window and a horse parked outside.
Again... Feedbacks welcome!!!
Next week, I'll probably look at expending on more Shadow allies and abilities. So stay tuned!
Connect With Us