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Card Ideas Week 6

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Hello all once again. Time for this week's card ideas! Thank you to all who came along last week and offered advice/feedbacks/suggestions and comments.

This week, I decided to extend the theme of sub-class allies. Since I focused on Humans last week, and the week before I focused on Shadows, today I decided to look at "Neutral" Allies.

Now we have Neutral Abilities, but we don't exactly have neutral allies yet. I started thinking what type of creature/person would want to fight for the other side? The answer lied with Mercenaries!! They fight for the team that pays!!

So... Let me introduce the Mercenaries!! (and also some neutral abilities)

Name: Forest Poacher
Type: Neutral Ally: Mercenary
Cost: 3
Atk/Def: 3 / 3
Ability: Immune to Hunter abilities. Pay 1 resource for Forest Poacher to attack.
Flavor: We know every inch of the forest. We know what doesn’t belong.
Art: Something like this.

Name: Witch Hunter
Type: Neutral Ally: Mercenary
Cost: 4
Atk/Def: 3 / 3
Ability: All mage abilities cost 1 extra resource. Pay 1 resource for Witch Hunter to attack.
Flavor: Magic is an abomination!
Art: Something like this.

Name: Southerner Barbarians
Type: Neutral Ally: Mercenary
Cost: 1
Atk/Def: 2 / 1
Ability: 1 resource is unusable as long as Southern Barbarian is in play under your control. If Southern Barbarian deals combat damage to enemy hero, gain 1 resource until the end of turn.
Flavor: These savages consume everything!
Art: Something like this

Name: Western Ninja
Type: Neutral Ally: Mercenary
Cost: 2
Atk/Def: 2 / 2
Ability: Western Ninja gains +1/+1 when facing Warrior hero. Pay 1 resource for Western Ninja to attack.
Flavor: Their hatred of warriors run deep. It’s almost like it’s in their blood!
Art: The idea is that usually samurais (warriors) and ninjas seem to be at war and hate each other. So I thought a very stealthy looking Japanese ninja would be an interesting art.

Name: Mountain Nomad.
Type: Neutral Ally: Mercenary
Cost: 2
Atk/Def: 2 / 3
Ability: pay 1 resource: Mountain Nomad may attack and gains “damage to Mountain is reduced by 1” until the start of your next turn.
Flavor: Harsh weather breeds tough skins.
Art: A really tough and thick skinned BIG warrior - almost like a giant.

Name: Honor - less band
Type: Neutral Ally – Mercenary
Cost: 3
Atk/Def: 3 / 3
Effect: Any hero may pay 4 Resource to gain control of Honor – less band.
Flavor: We work for the highest bidder!
Art: A small band of poorly equipped and shady looking warriors.

Name: Fertile lands.
Type: Neutral item.
Cost: 3
Effect: Gain +1 resource when any player casts “rain delay”
Flavor: “There! Now all we need is some rain…”
Art: Something like this.

Name: Duel
Type: Neutral Ability
Cost: 3
Effect: For the next 3 turns, heroes can only attack heroes and allies can only attack allies.
Flavor: Just you and me. Lets finish this!
Art: Something like this (an epic final battle of sorts) or for a comic one… a typical western cowboy duel scene.

Name: Tavern
Type: Neutral item.
Cost: 4
Effect: All Mercenaries cost 1 less resource to cast. You are able to see the top card of opponent’s library.
Flavor: gossip travels fast.
Art: A typical tavern/house with a chimney bellowing out smoke with lights in the window and a horse parked outside.


Again... Feedbacks welcome!!!

Next week, I'll probably look at expending on more Shadow allies and abilities. So stay tuned!

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Comments

  1. Reshiram99's Avatar
    Hmm.. Good ideas, but I don't think many people will run these allies, especially Honour-less band. They'd just run a Gargoyle or Jasmine or something.
  2. ROAR's Avatar
    Quote Originally Posted by Reshiram99
    Hmm.. Good ideas, but I don't think many people will run these allies, especially Honour-less band. They'd just run a Gargoyle or Jasmine or something.
    Yes... that is indeed a very good point. I initially thought of making their casting cost lower... but I didn't want to make them too overpowered... but looking at the cards now... I think you're right in that they are clearly a lesser alternative to Jasmine and other similar allies.
  3. Plague's Avatar
    Good ideas once again, ROAR. I like Forest Poacher, Witch Hunter and Duel cards. Great pictures, as well. I have two suggestions for neutral allies: Giantkin and Primordials.
    Giantkin
    Cave Giant
    3
    3/3
    3 resources: Cave giant does 3 damage to the selected ally.
    Art: Cave Giant

    Frost Giant
    5
    4/5
    4 resources: Freeze the selected ally for 3 turns.
    Art: Frost Giant

    Storm Giant
    7
    4/6
    5 resources: Cast a lightning bolt that deals 4 damage to the selected ally and then arcs 3 times between the nearest allies (friend or foe) and does -1 damage each time it arcs.
    Art: Storm Giant

    Primordials (physical representations of the elements)
    Air Primordial
    3
    3/4
    2 resources: Air Primordial gains ambush and stealth until the start of your next turn.
    Art: Air Primordial

    Water Primordial
    4
    4/4
    when he is killed Water Primordial splits into two 2/2 Water Primordials.
    Art: Water Primordial

    Fire Primordial
    7
    5/4
    5 resources: Fire Wave: deal 3 damage to all the allies on the field except Fire Primordial.
    Art: Fire Primordial

    and one neutral card:
    Elemental Chaos
    5
    Neutral Item
    Each turn Elemental Chaos summons a 1/1 token to the battlefield under your control of a different element: Fire, Water, Air or Earth.
    Art: Elemental Chaos