ROAR
Card Ideas. Week 3
by
, 04-29-2011 at 02:12 PM (4807 Views)
Thank you to all those visited last week. I really appreicate your feedback and ideas. Please continue to visit and drop a comment or two.
This week, I've decided to concentrate on Abilities. I've tried to think about ideas that isn't quite yet in place yet - rather than simply making similar cards to different classes.
Again, I've sort of explored deviantART for some art inspiration.
So.. here goes.
Hunter Ability:
Name: Magic Mushroom
Casting Cost: 3
Effect: Ongoing: Remove all effects from target ally. Target ally is immune from ALL spells and abilities.
Flavor: Mushrooms in these parts have curious properties.
Art: Different coloured mushrooms growing in a field in the heart of a forrest.
Priest Ability:
Name: Regenerate
Casting Cost: 4
Effect: Ongoing: Target ally regenerate 2 health per turn
Flavor: Something I learnt from the Trolls…
Art: Something like this. Or an artwork a human warrior's limb re-growing (might be a bit too yuck)
Rogue Ability:
Name: Shadow
Casting Cost: 4
Effect: Ongoing: Target ally gains stealth. (Cannot be targeted)
Flavor: It is hidden in your very own shadow.
Art: Something like this.
Wulven Ability:
Name: Feast
Casting Cost: 3
Effect: Target ally gains 3 health from each ally it kills.
Flavor: Feast on its flesh!
Art: A wolf tearing off a piece of flesh from a fallen victim.
Warrior Ability:
Name: Burst of Speed
Casting Cost: 3
Effect: Target ally can attack twice this turn.
Flavor: A little encourage goes a long way!
Art: Something like this.
Mage Ability:
Name: Shadow Siphon.
Casting Cost: 2
Effect: Gain Shadow energy equal to enemy hero’s current shadow energy. You lose 1 life for each shadow energy gained.
Flavor: It’s like blood. Not all energy is compatible.
Art: Something like this.
Elemental Ability:
Name: Dimension collapse
Casting Cost: 10
Effect: Destroy ALL items, effects, allies and resources.
Flavor: The end of everything…
Art: The Land Crumbling away...
Difference between regenerate and feast is that feast requires you to actually kill an enemy, where regenerate will continue to gain health. Thats why I made the casting cost different and the health gain different also.
Dimension collapse is the ultimate board wipe. I guess its a last ditch attempt for an elemental player to hopefully try and catch up again.
I think magic mushroom will add a bit of extra thinking into the game. I guess its anti mage... but also means you won't be able to buff it up after you use it... so might be an awesome card for the epics like Aeon. Might also work to rid off crippling blow and cards like that.
Shadow Siphon might be a bit powerful currently... Thats why I made the caster lose health also to try and balance things out.
Well... please comment and provide suggestions! Thanks to the people whos visited.
Next week... I'll be throwing in a first look at a series of allies for Human and Shadow. Stay tuned!![]()
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