Hi all!
We started out only revealing
a subset of the planned changes to ensure there was more focused feedback on them and to get input on a potential change to
Skervox
. But now it's time to reveal all the changes, since it's less than two weeks until the WC2017 Regionals and the intention is to have v3.52 released before then. So consider this a heads-up.
Note: Since
the poll on Skervox has not finished yet, and it's looking more people are against it than for it, it's not mentioned here. We reserve the right to make additional changes as required before release!
ALSO PLEASE NOTE THAT THERE ARE NEW CAMPAIGN CARDS COMING IN v3.52. They will be available in Campaign booster packs and usable in multiplayer from the outset.
SHATTERED FATES
Sorcerer of Endia
-
Ability changed to "
0: If a player controls at least 3 items and/or abilities, you may exile one of them and Sorcerer of Endia
is returned to your hand at the end of the turn."
Time will only tell if this change is enough to counter stall meta so unfortunatelly more testing on playerbase is needed. Certainly a step ahead as the nerf experiment on this and Vermin card clearly showed (everyone remembers this was to be partly for a test, right?) that 4 items makes these cards of little use. If this test also fails, I d say next step should be 3 items, on summon destroy 1 but make this ally go to grave like Artful Squire
.
Rapacious Vermin
-
Ability changed to "Sustain: 1HP.
2: If a player controls at least 3 items and/or abilities, you may destroy one of them and Rapacious Vermin
takes 1 damage."
Same as above but looks much better for practical use, great for aggro decks, Ravager (with/without self damage theme), should nicely couple with Thriss Demolitionist
in deck to do ID. I m very eager to see how meta with this redesigned Vermin will look like
Please note the above are no longer on-summon abilities but activated abilities.
Wave Collapse
-
Casting cost reduced to 3cc (from 4cc).
Will certainly make Elemental decks much better. Maybe we ll see Elementalis
Batoning for extra draw with this? Could be fun. On the other hand it might turn up OP, especially in Praxix
with Mimic
so it needs to be monitored
Loom of Fate
-
Casting cost increased to 2cc (from 1cc).
Durability set to 3 durability. Ability changed to "
1D: All players draw a card."
Interesting change especially that it allows for T3 ally and draw opening
Griffoncrest Dagger
-
Ability changed to "While you have fewer than
4 cards in your hand,
Griffoncrest Dagger
has +1 attack."
Very good buff, should make this underused card finally usable (and probably widespread now)
Looter's Baton
-
Durability increased to 5D (from 4D).
Kind of addressed it in Wave Collapse
- in itself not some great change but maybe with Wave Collapse
it will pan out. Still I think it would perform much better at 2att and 3durability. 1att is just too little to make impact
LOST LANDS
Unaxio Squire
-
Attack reduced to 0sword (from 1sword).
Ability changed to "Meek (this ally can't attack heroes). 0: Until the start of your next turn,
target friendly ally has +2 attack."
Nice small buff, allows more flexibility
Feasterling
- Ability changed to "
Sustain: 1HP. 0:
Feasterling
has +2 attack until the end of the turn, and your hero takes
1 damage."
Small nerf, I don't think it was needed but I guess all "nerf OP Feasterling
" crowd took their toll
Aldmor Sentry
-
Casting cost increased to 5cc (from 3cc).
Attack increased to 3sword (from 2sword).
Health increased to 6HP (from 4HP).
Can't even imagine what this might bring. I guess I just need to wait and see
Sosilo: Brothers' Landing
-
Turn number increased to T5 (from T4).
Maybe it s needed for too fast OTK Lay Low
Lance
but imo the real change this location needs is limit to draw 2 cards max per turn. Infinite deck digging is what is most OP here and shouldn't be allowed.
CAMPAIGN
Red-Eyed Worg
-
Ability cost reduced to 1cc (from 2cc).
Very nice. Should finally become moderately useful ally. Also expect some crazy interactions if self-damage Ravager theme gets buffed enough to become valid playstyle
Great Bear
- Ability changed to "Great Bear has
+2 attack while attacking allies with
cost 4 or less".
Super cool change. I want this guy in my decks immediately. Just feast on this 4cc and less crowd, lol. Great Bear became really great now.
Winthill Assailer
-
Attack reduced to 2sword (from 3sword).
Health increased to 5HP (from 4HP).
Should be better as its primary functioning got buffed with more survivability
Masked Bandit
-
Attack reduced to 1sword (from 2sword). Ability changed to "
Masked Bandit has +1 attack while attacking. When your turn ends while Masked Bandit is damaged, he is shuffled into his owner's deck."
Again catering to nerf crowd but maybe justified along with Feasterling
nerf? I appreciate these 2 changes for being 2 surgical cuts to promote wider choice of 2cc allies use. Just a slight touch to make them a tad less appealing
As always, your feedback is appreciated. Please try to stay constructive.

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