Wtzky's beginners guide to Shadow Era heroes
Zhanna
Faction: Human
Class: Priest
Tier: 1.5-2
Utilisation: I’ve placed Zhannaoh so slightly higher than Jericho
in my Tier list, only because her ability allows her to survive that much better against some of the better heroes out there. The two Priests are both, in my opinion, very close in strength and play style, with Zhanna only just winning out. She is utilised a lot more often than Jericho
, and I believe it is because of her ability allowing her to play more often in the late game where Priests thrive that this is the case.
Pros and Cons (explanations after table):
Pros: Good crowd control ability 1 Access to good unilateral draw 1 Great card pool with very versatile builds possible 1 Ability that works well with card pool and control style 1 Cons: Slower style of play which may not be everyone’s cup of tea 2 Relies on allies to do damage3
1 I’ll cover the pros all in the one point. Priests have a great card pool with a lot of strong cards that can lead to various unique builds. Before we get in to that, let’s check out what the Priest class can do well:
- Heal: This one was obvious for Zhannabut she not only has her ability but Healing Touch
to help her heal. Healing Touch
is also reasonably priced for what it does, allowing you to heal for 7 damage on t3 if you want to, or giving you more than 14 heal by turn 6 (ability x2, Healing Touch
x2-4)
- Attachment removal: Healing touch can work as an attachment removal as well, and so can be quite useful to remove negative attachments on Zhannaor her fatties. She also has (of course) Severed Ties.
- Crowd control: The obvious card is Tidal Wave, which works really well to clear the board when things are looking dire and allows for Priests to get back in the game. Ice Storm
is often forgotten here too, but works really when you do happen to have some allies on the board, as they can often mop up after you cast an Ice Storm
. Curse is also another good crowd control card, as the -1 damage it provides to all enemy allies can really help you to keep the board under control and allows you to stall a bit further to get to your higher cost cards which healing any damage taken in the process. I have also seen Wrath of Summer used quite well on her, allowing Zhanna to do extra ping damage which comes in handy when in combination with Ice Storm
or Kris.
- Unilateral draw: Wizent’s staff is one of the better unilateral draw cards available to use. It has a relatively cheap cost (4cc with 1SE cost per card draw, which Zhanna usually has plenty of SE to spare) and can be a game changer. The downside’s to Wizent’s are that it can easily be destroyed or misplaced. It also suffers from durability loss which is another way to get rid of it for an opponent who faces it.
- Card modifiers: Not used often, but Inner Strengthon something like a Sandworm
that is behind a Skullborn or Aeon
can hurt really badly. Holy Shield
is a great way to protect either your hero or really important allies, and even Reinforced Armour can have some uses if you put your mind to it
- Resource modifier: Plaguecan be a really strong card. Especially going first. You can essentially gain board control, then start a perma-lock on resources so that your opponent can’t catch up. They will need to spend all their drawn cards on sacrificing, allowing you to chip away at their health while preparing for your next Plague
. Cobraskin Wraps and Sandra Trueblade
can also help you a lot here, creating for a very strong (but inconsistent) Plague
lockdown deck.
- Resurrection: Resurrection
allows Zhanna to either stall or get a good ally flood happening, and can combine well with Ghostmaker
to ensure you have a never-ending supply of allies to play. It also fits well in a stall or plague deck.
- Decent Armours: Already mentioned Cobraskin Wrapsas a good addition to a Plague
deck, but Zhanna also makes good use of King’s Pride, giving her allies extra health which she can heal if they are getting low. King’s Pride also combo’s well with Ghostmaker
- Decent Weapons: Priest weapons are more useful for their abilities than their actual attack. Wizent’s Staff has already been mentioned as a great unilateral draw. Ghostmakercan really help to turn on the hurt by allowing your allies to flood the board. Voice of Winter
can help you to stall by freezing any opposing allies that come to play. Wrath of Summer
is less useful but can be used for some board control. Wooden Staff is an OK early weenie defence card. Finally, Mournblade
is the only weapon that can dish out some serious damage and combo’s well with Tidal Wave
and Ice Storm
, but is situational and thus harder to use.
From the above you can see how versatile different builds can get. You can use the healing and protection cards to build a stall deck. You can go for a control deck, utilising the early board controls with cards such as Ghostmakerfor late game fatty floods. You can add some resurrection in to your stall or control decks. You can build a weenie rush deck (while it won’t be able to death race as well as your traditional death racers, it is possible to get some decent results) or you can build a Plague
lock down deck. Combinations and various strategies are all possible. Your imagination and skill are the limiting factor with this card pool.
Zhanna’s ability works well with the card pool as the cheap cost of her ability allows her to have left over Shadow Energy for things like Wizent’s staff. She can also stall quite well, healing until she gets control of the board and locks it down and then can continue to heal, or heal her allies. Zhanna also has good synergy with Ghostmaker, allowing her to heal up resurrected allies to keep them around for longer (especially useful for those tough late game allies that you want to hang around).
2 There’s really not that many cons to Zhanna. She does tend to play much slower and controlled games than most heroes, so if you don’t like this style of play, I recommend not going for Zhanna.
3 Not a huge con, but Zhanna especially relies on her allies to deal the damage, as she has neither great burn or damaging weapons. This can be a problem if facing a hero who has great board control abilities as well.
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