A way to improve the next WC would be to inform every participant that scouting exists and also informing everyone on how to scout, ie Simply key in your opponent's ign into 'search'.
If a player's ign cannot be searched, it's not being fair to everyone.
Lastly, IMHO, the dates/times of the announcement of each Swiss rd's brackets should be fixed way before the Swiss rd starts, this allows everyone to start 'scouting' at the 'same' time, giving every individual an 'equal' amount of time to scout each other's games.
I am getting ahead of myself. I am merely giving suggestions here. All in all, in my books, GDC did a fantastic job at organizing WC.
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Perhaps a trial or pop-up double-elimination tourney can be organised on a small scale to test its feasibility. Based on the wiki article from Sisyphos, there would certainly be additional admin work for TO especially on a scale of 32 players.
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I think Single Elimination was Perfect for the finals imo.
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Ah, now i get what OgAusp was saying. Yea in school we learn british english over here, but i guess i spent too much time around 'Mericans afterwards to keep my language clean.
I find this is a great idea. An incentive like that to finish your rounds and tie-breaker scores would be a lot less skewed.
1. A simple "Yes, i didn' sign up on a whim and no, i haven't already forgotten about it." is indeed not too much to ask for and would surely limit the amount of no-shows.
2. Though i had my share of players who didn't use irc or anything other than challonge / forum pms to schedule matches, i don't think that making chat presence mandatory is a good move. Let's face it, you are really only in a position to make that demand if a chat room is an in-built function of your game.
I recently used a double elimination bracket for a private foosball tourney with 8 teams (wasn't the host, only the guy people trust to keep track of things (and not cheat in favor of his own team (fools!))) and found it relatively convenient even when drunk. Yes, it's more work than single elimination but still not very complicated and imo totally worth the effort when the event is big enough that people look forward to it and adjust their whole weekend schedules just to be there.
Exactly.
Last edited by Sisyphos; 06-18-2012 at 10:53 AM.
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My cards ideas: for mages, for others
Songs about Wulven by: TV on the Radio, Babel, Warren Zevon
However much one kind of longs to see the actors in war outdo each other in cunning activity, finesse, and stratagem, still one has to admit that these qualities show themselves but little in history and have rarely been able to emerge from amongst the mass of relations and circumstances.
The reason for this is obvious enough: Strategy knows no other activity than the arrangement of combats with the measures which relate to it. It doesn't know, like ordinary life, actions that consist of mere words, i.e. expressions, declarations, etc. But these, which are inexpensive, are what the crafty one prefers to deceive with.
This sober truth is always felt through and through by the actor in war and therefore he ceases to fancy a game of shrewd agility. Necessity presses so hard into immediate action that there is no room left for it. In a word, the pieces on the strategical chessboard lack the mobility that is the element of stratagem and cunning. - CvC, On War
Or alternatively, after swiss, there could be a preliminaries with 8 groups of 4 players who have to play each other. First and second ranked players of each group would advance to the knock-out stage.
A1's man without qualities - Evolution in theory.
My cards ideas: for mages, for others
Songs about Wulven by: TV on the Radio, Babel, Warren Zevon
However much one kind of longs to see the actors in war outdo each other in cunning activity, finesse, and stratagem, still one has to admit that these qualities show themselves but little in history and have rarely been able to emerge from amongst the mass of relations and circumstances.
The reason for this is obvious enough: Strategy knows no other activity than the arrangement of combats with the measures which relate to it. It doesn't know, like ordinary life, actions that consist of mere words, i.e. expressions, declarations, etc. But these, which are inexpensive, are what the crafty one prefers to deceive with.
This sober truth is always felt through and through by the actor in war and therefore he ceases to fancy a game of shrewd agility. Necessity presses so hard into immediate action that there is no room left for it. In a word, the pieces on the strategical chessboard lack the mobility that is the element of stratagem and cunning. - CvC, On War
I agree with about everything sisyphos said. Though, I have to add, that when playing double elimination, I don't think a bo5 would be good, since things will then just take too long. Especially considering you have to do an extra round in the end (or even two). Right now I already played for about 4 hours for JUST TWO best of 5s. I don't think I could play longer than that, at least not at my best. I now already made a single error which almost costed me the last game.
Anyway, other than that, I'm all for double elimination.
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This just occured to me, but one of the coolest imaginable prizes for winning a wc would be that you get to design a card of your own; nothing brokenly good and in agreement with the design team of course. Could exist only 1x, or be very rare, or at least be somehow related to the world champ through artwork, flavor text, etc.
A1's man without qualities - Evolution in theory.
My cards ideas: for mages, for others
Songs about Wulven by: TV on the Radio, Babel, Warren Zevon
However much one kind of longs to see the actors in war outdo each other in cunning activity, finesse, and stratagem, still one has to admit that these qualities show themselves but little in history and have rarely been able to emerge from amongst the mass of relations and circumstances.
The reason for this is obvious enough: Strategy knows no other activity than the arrangement of combats with the measures which relate to it. It doesn't know, like ordinary life, actions that consist of mere words, i.e. expressions, declarations, etc. But these, which are inexpensive, are what the crafty one prefers to deceive with.
This sober truth is always felt through and through by the actor in war and therefore he ceases to fancy a game of shrewd agility. Necessity presses so hard into immediate action that there is no room left for it. In a word, the pieces on the strategical chessboard lack the mobility that is the element of stratagem and cunning. - CvC, On War
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