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  1. #1
    Senior Member Nijjis's Avatar
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    Sosilo discard Templar. A 290 rated + world championship deck.

    This a archetype I�ve been playing for quite some time now, and similar to one which a1 fakekiki had great success with at worlds. It�s quite strong imo, I�ve taken it to 290 rating or there about on multiple occasions.

    So the core components of the deck is sosilo and you use that in combination with cards like moment of acquiescence, and temptation to generate a heavy tempo advantage.

    What I like is that it�s flexible and can play agro midrange or late game depending on the hand and situation.

    Going first you almost always play scholar on turn 2. The way you win is by applying overwhelming pressure in the early game by playing Allies on curve and using moment of acquiescence to shut your opponent out. if that fails you set up for the late game by ramping with devotees knight, and accumulating a card advantage with confluence and finding your key pieces with chalice.

    Bannerman is your best play if you�re ahead on board, you haste in Allies (hopefully with sosilo) and snowball out of control. Justicar�s cape is your late game win con and works amazingly well with knight of unaxio.

    It�s a tough deck to learn but very strong and very rewarding. HMU on telegram at a1nijjis if you have any questions.


    Hero: Zhanna Mist (64 cards)

    Ally (19):
    2x Zealous Mystic
    4x Zailen Scholar
    2x Templar Adventist
    4x Devoted Knight
    4x Unaxio Bannerman
    3x Knight of Unaxio

    Ability (34):
    4x Strength of Conviction
    4x Temptation
    4x Spirit of Devotion
    4x Moment of Acquiescence
    2x Bad Santa
    2x Divine Connection
    2x Arada Jewels
    2x Glimmer of Hope
    2x Zail's Hymn
    4x Confluence of Fate
    4x Tidal Wave

    Item (6):
    3x Glass Chalice of Knowing
    3x Justicar's Cape

    Location (4):
    4x Sosilo: Brothers' Landing

    Deck Code: 1386497B

  2. #2
    Senior Member Nijjis's Avatar
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    At it’s core the deck is an agro deck if possible. Midrange is your second choice and control / late game is your last option.

    Going second obviously changes things for the worst.

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