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  1. #151
    Senior Member N3rd4Christ's Avatar
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    If you own 100+ of any card it shows invalid number:

    If you own 100 it shows 0
    If you own 102 it shows 2
    If you own 117 it shows 7
    If you own 188 it shows 8
    For I am not ashamed of the gospel of Christ, for it is the power of God to salvation for everyone who believes, for the Jew first and also for the Greek.
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    Twitter: @N3rd4Christ | Skype: N3rd4Christ
    >>>>> My Trade Thread <<<<<

  2. #152
    Senior Member jiminee's Avatar
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    Quote Originally Posted by Halifax View Post
    Me: Halifax Hero: gravebone
    Player: Patrack Hero: elementis

    6/3/11 - Finished around 3.25pm Eastern

    One minor issue that I think was just confusion somewhere in the code due to all the voice of winters and mind controls going around... at one point towards the end of this game I was able to attack with my deathbone even though it looked frozen/slash had the ice still on the card, not sure if it was supposed to be or not.

    Oh and I won but it shows that he won.
    That could be something to do with the MC bug. Although, I haven't seen the ally with frozen effect being able to attack. Are you sure there wasn't a sync issue that occured?

    Quote Originally Posted by medianotzu View Post
    I did not see it listed but I'm sure this has been mentioned somewhere in the previous 14 pages if it is indeed a bug, but it seems that when playing with an iPod or iPad, inviting a friend to Game Center matches does not work. Basically, you send the invite, they accept, you are both shown as "ready" and once you hit the "start playing" button you are simply taken into the app, but not into a match.

    This is a confirmed bug, right?
    The current live version of the game hasn't been implemented with specific matchups. This feature, however, is currently live and working on the test server. As for Game Center incorporation, I'm not too sure about that one. Although I highly doubt it, maybe this will get fixed as soon as custom games has been implemented.

    Quote Originally Posted by Melodia View Post
    I havent seen below bug in the list:

    Rain delay + freeze.
    Detail: cant cast freeze when rain delay effect is going.
    This is a known issue with Rain Delay.

    Quote Originally Posted by N3rd4Christ View Post
    If you own 100+ of any card it shows invalid number:

    If you own 100 it shows 0
    If you own 102 it shows 2
    If you own 117 it shows 7
    If you own 188 it shows 8
    Thanks N3rd. I'll add it to the list. I'll also add the Bad Wolf and Shard of Power bug.
    Last edited by jiminee; 06-07-2011 at 04:14 AM. Reason: a lot of omitted words

  3. #153
    Senior Member Wylding's Avatar
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    I'm not sure if this is a fluke or not, but regeneration didn't remove the freeze effect from my hero after I had attacked and gotten frozen from snow sapphire.

    This happened this weekend and I'm not sure if someone has already addressed this. Apologies, if they have.

  4. #154
    Senior Member N3rd4Christ's Avatar
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    Quote Originally Posted by Wylding View Post
    I'm not sure if this is a fluke or not, but regeneration didn't remove the freeze effect from my hero after I had attacked and gotten frozen from snow sapphire.

    This happened this weekend and I'm not sure if someone has already addressed this. Apologies, if they have.
    That's not a bug as it only removes attached effects
    For I am not ashamed of the gospel of Christ, for it is the power of God to salvation for everyone who believes, for the Jew first and also for the Greek.
    -------------------------------------------------------------------------------
    Twitter: @N3rd4Christ | Skype: N3rd4Christ
    >>>>> My Trade Thread <<<<<

  5. #155
    Senior Member AnAdolt's Avatar
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    This one has been discussed a few times as well. Unlike Jericho, which specifically mentions "attached effects", Regeneration only mentions "negative effects". If "effects" were to mean attached cards, Jericho's description would sound pretty wonky. So for Regeneration, this is another case that would benefit from clarification and perhaps re-wording.

  6. #156
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    Here's few things I haven't seen here

    1. Jericho + Extra Sharp

    Cast Sharp and remove it with Jerichos ability - effect is permanent and can be repeated
    Works vs. AI, haven't tried in PvP

    2. Crippling Blow

    Card says "...reduced to 0 base attack"
    Yes, I can boost ally with cards to have greater attack, but if I already have boost on ally it is reduced to 0 as well
    ...base attack is what is written on ally card, not all effects added together, right?

    And question about Into the Forest

    Card states that "...Hero cannot be targeted..."
    Does this include area effects as well? My opponent played card that dealt damage to both heroes, but since he had Into the Forest played his hero was saved from this. Is this how it is supposed to work?
    Last edited by swicca; 06-09-2011 at 10:07 AM. Reason: baaad memory =)

  7. #157
    Senior Member jiminee's Avatar
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    Quote Originally Posted by swicca View Post
    Here's few things I haven't seen here

    1. Jericho + Extra Sharp

    Cast Sharp and remove it with Jerichos ability - effect is permanent and can be repeated
    Works vs. AI, haven't tried in PvP
    This has already been reported and is currently on the list.

    Quote Originally Posted by swicca View Post
    2. Crippling Blow

    Card says "...reduced to 0 base attack"
    Yes, I can boost ally with cards to have greater attack, but if I already have boost on ally it is reduced to 0 as well
    ...base attack is what is written on ally card, not all effects added together, right?
    Kyle has responded to the base attack issue in one JIRA ticket before.
    "Many stacked effects depend on the order they are used. The notion of "base attack" and buffs/debuffs needs to be separated out and requires game engine changes at a later time."

    Quote Originally Posted by swicca View Post
    And question about Into the Forest

    Card states that "...Hero cannot be targeted..."
    Does this include area effects as well? My opponent played card that dealt damage to both heroes, but since he had Into the Forest played his hero was saved from this. Is this how it is supposed to work?
    Into the Forest does not shield a hero from global damage. Do you remember which card was played when this happened? Were there any other cards in play? There's some cards (e.g. Holy Shield and Full Moon) that shields the hero from damage.

  8. #158
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    [/QUOTE]
    Into the Forest does not shield a hero from global damage. Do you remember which card was played when this happened? Were there any other cards in play? There's some cards (e.g. Holy Shield and Full Moon) that shields the hero from damage.[/QUOTE]

    Yes, I know cards Full Moon (from AI games) and Holy Shield (for being priest myself) very well and neither of those were in play. And I think that card in question (after browsing the cards through) was Shadow Spawn.

    Then again it may have been some other problem, like sync problem. Can't remember for didn't document the event that well...

  9. #159
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    Tranferece Bug

    Quote Originally Posted by Kentuequi View Post
    And what about the elementalis bug, when they play too much feedback+bad santa+tranferance+eternal renewal, they lose the game without explanation. It's in the thread "elementalis bug 1.25v", and in an other one started by Pete (i don't remember the title). I still don't know how to make a link, sorry.
    My opponent's elemetalis kept using tranferance in quick succession ... the screen will just freeze with the transference card on top .... u can change the camera view and end the turn, but nothing else.
    The count down screen will just show up every now and then .... I am not sure what my opponent is doing .... but I am quite sure I am pressing end turn for half an hour already and nothing changes ... (just for exploring of the bug)

  10. #160
    Senior Member Seth's Avatar
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    Not seen in the OP - Jasmine cannot use her ability on an ally with 0 attack. This is bad because you may be able to predict that a 0-attack ally will be pumped on the next turn and then become able to attack, so you should be able to target them with this.

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