Wtzky's beginners guide to Shadow Era heroes
There was a time when Elementaliswas the top hero in the game. After a few recent nerfs, Elementalis
is now finding it hard to keep up with some of the other heroes, and is on the brink of being a tier 3 hero. Luckily, he (or she if you listen to Caitlyn0) doesn’t need much to make him become stronger in the future, and for beginners buying the elemental class cards is going to be a great option as you will also have access to Zaladar!
Elementalis
Faction: Shadow
Class: Elemental
Tier: 2 – not quite weak enough to be 3
Utilisation: Utilised about right with a smattering of Elementalisplayers on quick match, Elementalis
does not see much (if any) competitive play due to his current strength and match ups.
Pros and Cons (explanations after table):
Pros: A lot of synergy between ability and card pool 1 Access to one of the best card pools2 Access to one of the best single ally control cards3 Very versatile 4 Cons: No direct, early board control 5 Sparks are great – if you get them all early6
1 I’ll cover some specifics in the combo section but let us take a general look at what works well with his ability.
Firstly, there is the weenies. Shadow allies are generally tougher than their Human counterparts at the expense of damage or abilities. For example, you have a turn 1 drop with 2 health (Firesnake), turn 2 drops with very high health but less damage (Brutalis) or defender ability which can hurt your opponent but not always kill it (Flayer) and turn 3 allies which are tough and combine well with the ping damage of a turn 4 Death Mage (Gargoyle, Bad Wolf, Medusil). These weenies are where I see Elementalis’ greatest utility of his ability. Using it to buff a Flayer makes it kill almost anything that get’s thrown its way early while keeping it alive. Using it to buff Carniboar allows it to live enough to use its self buff. Using it on Gargoyle makes him a friggen beast. Using it on Brutalis
allows it to take out a lot of allies as he survives more turns. It’s even very useful for turn 4 drops such as Bella who would normally die as soon as she is played, or Chimera who now get’s to use his ability without being instantly killed the next turn as he remains on 5 health. Before anybody uses the argument “yes, but there are so many ways to counter this, such as Retreat, Crippling Blow, Captured Prey” and so forth, I’ll point out that there are also a LOT of ways to counter a Plasma Behemoth
or Molten Destroyer – but that doesn’t mean you should never use them. There are also now ways to deal with some of the counters that were previously deal breakers, such as Crippling Blow
and Captured Prey
(Severed Ties can now remove those pesky attachments). Finally, the Shadow epic ally that does not see much play, Ogloth the Glutton
, actually works quite well in an Elementalis deck, as the initial boost from Elementalis’ ability allows Oggy’s ability to become much more useful, and allows Oggy to actually hang around to use it.
Learning to use the ability at the right time and in the right circumstances is what will boost your game and allow Elementalis to be more competitive.
Next there is Ghostmaker. The new card which people seem to have forgotten works with Elementals as well as Priests. Ghostmaker
has a lot of synergy with Elementalis’ ability because the ally you bring back from the dead comes on with only 1 health (Sound like a good combo with Shard of Power
? Maybe?). Using Ghostmaker
, Elementalis can buff his resurrected allies back to a decent health to help him to overwhelm his opponents quite easily.
Finally, we touch on heal. Perhaps the most controversial now because everyone agrees that the heal that Elementalis USED to have was much better. However, he still does quite well in this version. Conversionworks really well with Elementalis’ ability for a cheap and fast heal when you really need it. If you use it in conjunction with a Brutalis
that is buffed (for example), you can quickly heal 7 health for 4 resources. Givin that Brutalis
tends to be ignored a lot of the time, I have found it quite easily in a lot of my games to use a buffed Brutalis
to help me clear the board and then use Conversion
on him to heal once I have control. This party trick also works well on crippled or captured allies and works especially well when you have a Ghostmaker
down.
There is also a lot of synergy with Elementalis’ card pool in general, some of which I have touched on already.
Ghostmakerand Shard of Power
work well together. Ghostmaker and Conversion
work quite well together. Ghostmaker and Energy Discharge
work very well together (clear the board, bring back your ally!). Soul Reaper
works well with weenie decks. Dimension Ripper
works well with weenie decks. The list goes on. For me, Elementalis has the greatest synergy between his card pool and his cards and ability and I always enjoy making different Elementalis decks.
2 Elementals do a lot well. Let’s examine the potential:
- Board wipe: Not only a board wipe, but one that allows your allies to live. This gives you a great board advantage if you find yourself flooded by allies that you need to get rid of but want to keep your allies at hand (unlike Tidal Waveor Supernova
). The other handy thing is that, unlike Supernova
, it definitely kills all enemy allies
- Heal: two cards dedicated to heal, which allows for varied tactics (ie. if you use weenies, go for Soul Reaper. If you use less allies, try Conversion
)
- Resource acceleration: apart from Jeweler’s dream and Stop, Thief (a bad way to get resource acceleration), Feedbackis the only other resource acceleration card available. It allows for a lot of good plays; on turn 5 you can play a 2cc ally and 5cc card (mind control or ally for example or multiples of). On turn 6 you can play a 3cc card + 5cc card (or multiples of). You get the picture, it speeds up your game as opposed to your opponent.
- Access to card modifiers: Elementalis can use Bloodlustfor great damage amplification, Life Infusion
for added ally defence (and potentially a combo with conversion for added heal) and Shard of Power
which combos well with Bloodlust
.
- Access to weapons/armours: Elementalis has some pretty good choices here. Armour of Ages has the best protection of all the armours, and unlike Warriors Elementalis is not so weapon reliant and so can make good use of this armour.
3 Mind Controlused to be a very overpowered card, but recent changes have balanced it out a lot more. It now works to not only destroy any ally out there but gives you damage to the opposing hero, which makes it a great single ally control card. Arguably the best in the game , it also works great as a deterrent, as people tend to hold off from playing their best allies when they think you have a Mind Control
in your hand! Some people even change the way they play specifically for this card and sac their better allies more readily than they normally would. Bonus!
4As with Zaladar, Elementalis’ great card pool allows for some quite flexible builds. About the only thing Elementalis does not do well is a solo build, as his ability would not support this well.
5 One of the big problems that Elementalis faces is that his ability doesn’t have any direct board control power in the same way that some of the other top heroes do (for example Eladwen, Majiya, Lance
, Zaladar
and so on). With so many counters available to even buffed allies, Elementalis can get quite far behind quickly in the early to mid game, and often has no way to come back until the late game, by which time it may be too late already.
7You got me, I’m digging here. It really isn’t a con, but I will point out that sparks are not as great in 40 card minimum as they used to be as their strength really lies on being able to be used together. Back when the minimum deck size was 30 cards, sparks used to be fantastic (especially with Shard of Power/Bloodlust
). Now though Sparks have lost a lot of their power and there are much better 1 card drops now (Kris, Brigitte Skullborn and Firesnake).
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