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  1. #11
    1.27 Tournament Champion Raphael Majere's Avatar
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    Keep the shriek for BE. Not all amber players use KP.

  2. #12
    Senior Member
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    If you are playing Majiya appropriately, King's Pride will never be an issue.

    Don't let people fool you into thinking that Warriors have inferior draw, if they drop a turn 2 Blood Frenzy, they will end up drawing more than you.

    The strategy to beat Amber is quite simple, and considering I have -never- lost to an Amber deck, I am fairly sure it's consistent.
    Tech choices: 1x Snow Sapphire, 2x Bloodlust.

    Simply put, you want to swarm the early field with Allies. This allows you to demolish their drops, and later on to drain durability from weapons if you don't have a shriek available. Gargoyles are -extremely- powerful in this match-up, as they can eat almost all the early allies. If the warrior drops a T2 Blood Frenzy, you have the advantage of getting another ally without having to contest with anything on board, which means you could, possibly have a Fire Snake and Brutalis T2. T3 you use Gargoyle (if you are first), by this point you can probably win the game. Swing in for 10, use burn spells for board control to prevent them from getting an established ally on board, and outrace them by forcing the enemy to attack allies instead of your hero. You will not lose the damage race if you do this properly. Save shrieks for Berserker's Edge, as that is essentially the only card they have that can crush you. If you manage to establish a Plasma Behemoth T5, and they drop a BE T5 with no allies on board, you've basically just won the game.

    So basically: swarm allies, using burn as board control primarily. Save item destruction for Berserker's Edge, and you are good to go. You HAVE to have much stronger board presence by turn 4 if you expect to win, otherwise it's an uphill battle against weapons that you will likely be unable to win. If you maintain board, the Amber player isn't likely to win.

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