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  1. #1
    Shadow Era's Avatar
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    [Hero Weapon 193]



    Now's your chance to suggest what the upcoming weapon cards will be! If selected, you'll get a free copy of the card as well as eternal fame and glory. Be sure to provide:

    Name: (an interesting name)
    Casting Cost: (the cost to play the card)
    Attack: (the attack rating given to the hero)
    Durability: (how many times it can be used)
    Effect: (any additional effects)
    Flavor Text: (icing on the cake)

  2. #2
    Senior Member Benjee007's Avatar
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    Name: Guardian Angel
    Casting Cost: 6
    Attack: 0
    Durability: 5
    Effect: Each time you cast a Hero ability card, your hero is healed for 2 health and durability is reduced by 1
    Flavor Text: You are not alone.
    I can resist everything except temptation.

  3. #3
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    Name: Holy Staff
    Casting Cost: 5
    Attack: 2
    Durability: 3
    Effect: Instead of attacking your hero can heal the attack power of the weapon to 1 target. Durability decreases normally.
    Flavor Text: I bear many gifts.

  4. #4
    Senior Member Anurak's Avatar
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    Name: Summoning Scepter
    Casting Cost: 4
    Attack: 1
    Durability: 4
    Effect: When Summoning Scepter is destroyed, cast for free an ally from your hand.
    Flavor Text: "Let the just come forth"
    "In order to survive, we cling to all we know and understand. And we label it reality."

  5. #5
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    Name: The Aegis
    Casting Cost: 5
    Attack: 1
    Durability: 5
    Effect: Expend 1 resource to heal target for 2 damage
    Flavour Text: "That tickled"

  6. #6
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    Name: Divine Staff of the Angelic Order
    Casting Cost: 5
    Attack: 0
    Durability: unlimited
    Effect: Half of the damage dealt to your allies is gained as health by your hero
    Flavor Text: Only Angels posses such powerful magic.

  7. #7
    Member Scottyuk's Avatar
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    Name: Staff of Eternal Life
    Casting Cost: 4
    Attack: 0
    Durability: 4
    Effect: Last target killed is returned to the board.
    Flavor Text: Your time has not come, yet.

  8. #8
    Senior Member AnAdolt's Avatar
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    Name: Eleventh Commandment
    Casting Cost: 5
    Attack: 0
    Durability: 2
    Effect: While Eleventh Commandment is in play, your allies cannot die. (All other rules apply; your allies will take damage down to 0 health; once Eleventh Commandment leaves play all allies with 0 health die)
    Flavour Text: "Thou shalt not die."

    Words in brackets are for clarificaiton and will not be shown on the card.

  9. #9
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    Quote Originally Posted by AnAdolt View Post
    Name: Eleventh Commandment
    Casting Cost: 5
    Attack: 0
    Durability: 2
    Effect: While Eleventh Commandment is in play, your allies cannot die. (All other rules apply; your allies will take damage down to 0 health; once Eleventh Commandment leaves play all allies with 0 health die)
    Flavour Text: "Thou shalt not die."

    Words in brackets are for clarificaiton and will not be shown on the card.

    That's very overpowered since only one class can destroy weapons (priests)

  10. #10
    Senior Member Anurak's Avatar
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    Quote Originally Posted by Erik Poortenga View Post
    That's very overpowered since only one class can destroy weapons (priests)
    Actually, every time your hero is attacked, the hero counterattacks for 0 damage. If you are attacked twice during a turn, durability would drop to 0 and the weapon would be destroyed. I'd say make durability 4 to keep it in play for a couple of rounds.

    EDIT: As things are now, Erik is right. I believe this is a case that shows there should be a difference between a condition that prevents the ally/hero from attacking and a condition that reduces ally/hero's attack to 0.
    Last edited by Anurak; 02-18-2011 at 12:01 PM.
    "In order to survive, we cling to all we know and understand. And we label it reality."

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