I guess the game really needs some kind of that mechanic but for god's sake don't give Moonstalker access to it!
I guess the game really needs some kind of that mechanic but for god's sake don't give Moonstalker access to it!
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I guess that comes down to the balance of the allies. The ability you put in, in my opinion, is actually stronger than my suggestion since you can still have heroes like Tala and Elementalis or allies like Aeon buff them even further. Meaning diplomat/acolyte would be the only counters to that. It creates more of a balance issue that way I think.
The strength of the ally would have to be determined by testing, really no other way to figure it out. The only ally we have close for comparison is Disciple of Aldmor but even that is only hero abilities.
That would mean a combination of human only and specific class allies. But yes, MS would be really annoying with an ally like that! I mean, unless you can do something simple and say "Allies with Deflect cannot have stealth." All those users of Cover of Night would be really disappointed. ;-)
Last edited by jonmaciel; 01-17-2015 at 09:03 PM.
I appreciate ur reply and totally agree with u about this it just didnt come to my mind; however it could be solved by adding an extra line about it cant be targeted by its controller. It might make the definition too complex/little bit confusing though.
And as it could (obviously ) only be in a new set with a whole bunch of other new cards then we could have new allies/items with similar abilities as diplomat/acolyte.
Feel free to correct me if i missed (again) something important.
peace
I am Gandalf The Green.
I added the extra stipulation about stealth because one can easily see that'll be quickly abused as was already pointed out.
Yes once we've added that extra condition...the only thing left is ally abilities. I figured it'd be easier just to say "can't be targeted by abilities" then let balancing and the meta figure out the rest.
Well, i have to admit that if given set will only get half the time period for testing than SF that would me more then enough for balancing a thing like this perfectly, starting from the simplest approach . I just thought that an ability like that probably needs to have some counters besides boardwipes (which a good bunch of heroes dont have access) or having a strong board position already to take that ally out in combat.
I agree with u that one obviously cant be sure about such a thing without substantial testing. I just throwing thoughts around cuz i really like and 'am interested about ur idea.
peace
I am Gandalf The Green.
My guess is you're right that allies with it couldn't be too strong...something like 3cc 2/5 or 4cc 3/5 or 5cc 3/6 would be what i would consider. Something that has "stickiness" but is killable by opp allies/weapons if they got them out.
The further i think about it the more i like ur original idea over mine; i was thinking about possible counters when the seldomly (if ever) used couple of The Bigger They Are / The Harder They Fall crossed my mind. The Deflect ability alone probably wont justify their use but i guess more cards could be created using a somewhat similar "triggering" mechanic to compass targeting.
I am Gandalf The Green.
this ability has been brought up several times in the past by tons of people: i've "used" a variant of it in my fan made card set (link in signature) under the name Negation.
i think the fact that it has repeatedly been requested since before the original card set was even complete stands as a testament to how good of an idea it is.
+1 to this idea.
Last edited by Ekoz; 01-18-2015 at 02:42 AM.
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Would be a cool ability, although I'd imagine any allies with it would have to be fairly weak in other ways to balance it.
And off the actual thread topic, but an idea for another new mechanic: Pierce: If this ally kills an opposing ally in combat, the difference between this ally's attack and the opposing ally's health is dealt as damage to that opposing ally's controller.
A bit wordy, could probably be cleaned up by the DT, just a thought since I've always wanted to see a sort of Piercing/Trample effect in SE.
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cleaning up the wording a bit...
"If this ally deals more damage in combat than the health of a target ally, the difference is dealt to the enemy hero."
the problem with this is it's not true trample in this wording as you stated it, because it's dealing the damage as accessory damage: not an additional combat phase.
if that's the way you meant it, then ok. but if you wanted true trample, you'd have to stipulate that the ally engages combat instead of saying it deals damage.
additionally, you could throw in some keywords to shorten the wording even further (of course, those keywords themselves would have to be explained in a rulebook or something):
"If this ally overkills an enemy ally, leftover damage is dealt to the enemy hero."
Last edited by Ekoz; 01-18-2015 at 02:50 AM.
85-Card mini-set: Gate of the Steelbound.
So you want to take a poll? ∙ Affectionate TV ∙ Transvestite Twin ∙ Racist Cow ∙ Bag of Dicks
The pen is mightier than the sword, but actions speak louder than words.
Knowledge is Power, Power Corrupts.
Sometimes a little chaos is in order.
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