Garth Ravensoul had changed ability from "poisoned" to "takes one damage" = big nerf.
Garth Ravensoul had changed ability from "poisoned" to "takes one damage" = big nerf.
IGN: TJ Maskee - Proud member of Team Juggernauts !
Yeah, nerf was expected, but I was thinking they will limit his ability to end of turn. Removing poison takes a lot from Garth's flavor, but I guess there is still Garths Concoction to make up for that. Other than that card and Sorcerious Poison rogues don't have any other mean to deal damage to ally during opponent's turn.
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Demetryo has +1 health.
TJ Minato
TJ's Yellow Flash
For Garth the poison + double damage til next turn effectively gave him a stand alone 2 dmg option. Very useful for iK, Nightshade, wulven savage etc. or combined with AB for taking down any 6 health allies.
It is not so much losing the poison but have the 'instant' dmg reduced from 2 to 1 that will hurt him.
edit: I'm not saying yet that the nerf has gone too far - will need to test - but he certainly looks a lot more vulnerable on paper now.
Maximont - Seeker of Truth
Knight of the Blue Phoenix
Greatness, Reborn
the construct nerf pretty much kills my portal nish deck....
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IGN: TJ PaleStitch
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Nerf kills my garth deck completely...super gay...why use him now?
IGN A1 WrathOfCroft
The Unique Never Assimilate
He won't see play now....the nerf to him makes him MUCH worse than lance or serena and now sword thief isn't playable by any of the rogues heroes...they now have zero useful SF rogue allies. I'm taking a break from SF beta testing as the only excitement I had is completely gone.
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Warriors of the Blue Phoenix
Greatness, Reborn
Odd. I wonder why they updated without posting a changelog. I'll do what I can to get an official one for you guys.
As for Garth's Flavor, he could deal 1 poison damage, but meh we'll have to see how things pan out first I guess.
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