We're happy to announce some progressive changes that are now live, related to how the season rankings will be tabulated going forward.
Each player will have a rating (similar to TrueSkill on xbox) that goes up or down based on your opponent's rating. This value will still be used when matching games and is displayed in the lobby. It is a relative value to indicate your skill at the game. The problem with the old system was that with very few games played, it can be manipulated to get players to the top of the ladder.
Starting now, a secondary value called score will also be tracked, and this value is what the top player rankings will be based on. If you win a match, you will get 3 times your current rating added to your score. Lost games, draws and games that are too short won't get you anything. In this way, your score will continue to rise as you win, and at higher ratings your score will rise much quicker.
This change is live already, and players have begun increasing their score. Check the Status page in the game itself for your current ranking and score.
We feel this will lead to a more active ladder, and result in a more fair ranking system overall!
Good luck everyone!
UPDATE:
The scores have been retroactively recalculated for all matches starting on Nov 1. Normally we wouldn't take such actions after the fact, however due to the necessary system change happening a few days into the season, as well as the severity of a recent score calculation bug, we feel that it's important that people who made an effort during the first few days of the season are rewarded, as well as properly crediting matches during the time the bug was live. As for the people who made a special effort to abuse the bug, unfortunately they are out of luck and will have their scores recalculated as well.
We appreciate everyone's patience and understanding during this transition period!
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