There are a lot of cards and people may have trouble narrowing down what to include in their decks but in the end it is about consistency and having a greater chance of what you need at that time. Anything over 40 I think is too much for a minimum; even one card messes with the statistics.
If it was a 50 card min on CotC I would definitely expect a drop in my win percentage. Whether I'm playing fast (Amber/Majiya) or slow (Zhanna) there are cards that I really want to use throughout the game. Also, tech cards would be less useful, due to their reduced likelihood of coming up when needed.
Regarding a 50 card min with DP, I'm not sure what would happen to my win percentage. DP opens a lot of new possibilities so that, while I'd prefer the 40 card min, I'd be OK with a 50 card min. A mulligan would be really helpful even with 40 cards, and Word of the Prophet works to a certain exent.
@The person who suggested 50 card min, with 5 card max
Just why? If the point is more card diversity, then why add consistency by raising the card max? They don't cancel each other out and seem to only serve to further complicate things.
Last edited by Balthor5000; 02-21-2013 at 04:25 AM.
Word of the Prophet is better used as something else than a pseudo-mulligan and Change of Plans is a -1 card as well as a tempo loss so I would never play it.
Change of Plans with a cantrip would be somewhat usable at least (imo).
So, agreed.
Last edited by Airact; 02-21-2013 at 11:48 AM.
I'm not sure I understand how this complicates things. I'd been playing around with the idea, and if anything I would guess having 10n cards with n of each card would simplify strategy quite a bit for large values of n. It is, after all, the very countermeasure that casinos use to reduce the advantage of card counting and to marginalize such strategies. Raising that n value to approximate a constant and random distribution of cards is not exactly ideal if skillful gameplay is Wulven's objective, but not more complicated from a player's perspective -- as n increases, the easy assumption that you have a 1/10 chance of drawing a given card stays more accurate further into the game.
Realistically speaking, though, the card limits will become less relevant as more cards of similar qualities and purpose are released. It doesn't really matter if it's five Fire Snakes or three Fire Snakes and two Combustion Cobras, so I don't know if per-deck card limits really have any need to be modified. The only advantage I can see to a 5 per-deck card limit is that if Wulven wanted to use reduced per-deck card limits as a balancing mechanism it would accentuate the difference between two- or three-per-deck elite allies and your ordinary five-per-deck cards. Even then, though, the set of balanced cards is, I would assume, almost certainly sequentially compact -- that is, if Wulven keeps releasing cards forever, some will necessarily be arbitrarily similar. Unless, of course, they do something like MTG's Standard format, though I would hope that wouldn't become the default game mode.
While we are at it, why dont we do 10n where n is 50? For your arguments, it would only bring advantages!!
Besides, I've always liked the art of pilling big amounts of cards, it would mean a boost to sleeve production industry, and would make any physical player of the game a true shuffling wizard... :P
PS. 4 of each is the standart of this industry.
It isn't broken? Then don't fix it.
Last edited by NaharPT; 02-24-2013 at 02:26 AM.
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Upping the card-copy limit does allow for starting hands that have 5 or 6 (or more) of the same card - it might be a remote possibilty, but it'll never happen with a 4 card limit.
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