1 x Zaladar
4 x Spark
4 x Infernal Gargoyle
4 x Plasma Behemoth
4 x Bazaar
3 x Transference
3 x Mind Control
3 x Shriek of Vengence
2 x Energy Discharge
2 x Eternal Renewal
Idea is to use the inherent card advantage of Transference, Mind Control, Energy Discharge, Plasma Behemoths, and Zaladar's ability and ride it to a win.
The Sparks are mere early game road blocks and damage dealers. They need to be dealt with because unchecked they become threats.
Transference vs Here Be Monsters: Transference provides card advantage while HBM only provides tempo advantage.
Mind Control is usually a game winner if you pick your target right, Aeons and Behemoths mostly.
A note on Bazaar: Knowing when and when NOT to cast this is key. If your opponent doesn't have a Research, Blood Frenzy, or recurring Belladonna, consider not casting this. Just use your cards to gain card advantage. Eventually, you'll find your opponent with an empty board and no cards in their hand while you have Mind Controlled allies and Transferred spells.
At times, however, you may need to cast this if your opening hand was ultra crappy and you look like your on your way to a loss. You need to find your good cards.
I don't like running 4 x Behemoth while only running 3 x Mind Control, but I wanted to run at least 12 allies. Would rather have another cheap ally here but don't know which one. I so wish Shadow had access to Puwens at least if not Blakes.
I also don't like running 4 x Bazaars and would like to cut one because of how situational it is to cast. Wish there was some sort of "cantrip" type card I could use here.
I've been pretty successful with it. Highlights of wins include Transferring a King's Pride and swinging for the win.
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