Motivation
The Wrath of the Wulven deck is tailored towards making the best of Wulven's inherent abilities and combine them into a strong deck that stands a fighting chance in any matchup. Unfortunately Wulven still lack race specific item destruction and draw mechanic, which keeps them from competing well consistently at very high levels of play.
This deck combines strong Shadow creatures with highly beneficial synergy effects and Wulven's potent creature removal tools. Moonstalker
's ability to safeguard himself and his allies from physical attacks at crucial points in time complements the deck very well.
If you made yourself familiar with the deck's play-style and know your opponents basic tactics, this deck carries you easily to a rating of 250 and further. More consistent players should reach 300+ with not too much trouble.
Deck
Hero (1)
Moonstalker
Allies (22)
4 Pack Wolf
2 Brutalis
4 Keldor
2 Death Mage Thaddeus
4 Plasma Behemoth
2 Ogloth the Glutton
4 Shadow Knight
Abilities (17)
4 Now You're Mine
4 Captured Prey
3 Bloodlust
4 Jeweler's Dream
2 Sacrifical Lamb
Strategy
The deck was build using The Rule of Six, giving it different strategic options to choose from, depending on the opponent you are facing. Using Moonstalker
's ability wisely to protect key creatures at crucial points in the game and exploiting your opponents weak spot is the main goal of this deck. In this latest iteration for 1.5 I cut back on item destruction, due to the lack of viable options. With 22 creatures, 11 cards to support those and a well balanced resource curve, you will have a very good ratio to apply pressure and keep strong in any match-up.
The deck can be broken down into the following sections, each fulfilling a different goal:
(I) Low cost / swarm creatures - Pack Wolf
& Brutalis
(II) Versatile mid cost creatures - Keldor
& Death Mage Thaddeus
(III) Hard Hitters - Plasma Behemoth
& Ogloth the Glutton
(IV) Creature Control / Removal - Now You're Mine
, Captured Prey
& Bloodlust
(V) Card Draw - Shadow Knight
& Sacrifical Lamb
(VI) Ressource advantage (& ping damage) - Jeweler's Dream
(& Death Mage Thaddeus
)
On card draw
As Wulven lacks race specific card draw and the usual choices present as much benefit to your opponent as to yourself, I decided to keep it expensive and creature heavy with 4
Shadow Knight
, adding in 2 Sacrifical Lamb for strategic use later in the game. As the deck features 10 high cost allies and 10 opportunities to use up resources with creatures, you do not need to play a card every round (e.g. using
Keldor
and
Plasma Behemoth
special abilities and not playing a card is totally fine).
Jeweler's Dream
helps keeping a ressource advantage, mitigating the need to play a lot of resources, again saving cards in your hand. 6 resources suffice most of the time.
On item destruction
No item destruction seems crazy, but thinking it through it does make sense. Every creature and weapon attack can be seen as a form of item destruction vs weapons and armour. Yes, there are abilities you won't be able to deal with directly, but indirectly by applying insane amounts of pressure by playing creatures non-stop and safeguarding them. I made the experience that you can overwhelm your opponent in most cases with this strategy.
Pending on what opponent you face, the strategy can vary in different aspects.
Basic synergies & tactics
- Use Moonstalker
's ability to protect key creatures like Plasma Behemoth or multiple creatures if you plan on using Bloodlust the next round - Use Shadow Knight to revive Plasma Behemoth
, Ogloth the Glutton or chain revive Shadow Knight
- Use Death Mage Thaddeus entry ping damage together with a previously played creature to finish off an ally
- Use Jeweler's Dream to the same goal and or to reduce item durability of your opponent
- Use Jeweler's Dream
when it allows you to play additional useful cards. (e.g. when played in round 4 attack a Kristoffer and use the freed up resources to Now You're Mine an Aldon, play a Pack Wolf or inrease the damage of T3 Keldor to 4 to deal with almost any T3 ally on the board) - Use Plasma Behemoth and Death Mage Thaddeus
vs. stealthed creatures or during Rain Delay - Use Keldor
's ability to kill off strong cost 3 creatures and for additional damage output - Use Plasma Behemoth, Death Mage Thaddeus and Pack Wolf
vs. Warriors and Crippling Blow - Use Sacrifical Lamb wisely to kill off useless creatures, send a near dead creature to the grave to get revived by Shadow Knight or buff Ogloth the Glutton
- Use Ogloth the Glutton
on enemy or even allied creatures to buff him and send creatures to the grave (possible Shadow Knight resurrection) - Play Pack Wolf
preferably if you have at least 2 in your starting hand to utilize its self-buff - Use Bloodlust to either seal the deal or to kill off key creatures
- Keep Captured Prey for creatures with special abilities, like Plasma Behemoth or Shadow Knight
- Use Now You're Mine against buffed low cost creatures or cornerstone creatures like Aldon the Brave or Jasmine Rosecult

- Be mindful of keeping some Hard Hitters on your hand vs Mages and Priests with mass removal
Awwhoooooooo...
Bookmarks