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  1. #11
    DP Visionary tman507's Avatar
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    Not a big user of either tribe myself, so not entirely sure how good either will be, although Domhnall especially seems quite good.

    Also, I'm assuming with the way Artista is worded that if another Twilight takes enough damage to just kill it then she can't do anything? Is just if they took less than lethal she'd take it instead and then heal them?
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  2. #12
    Shadow Era's Avatar
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    I believe that is right with Artista. Kind of an anti-ping thing. Its very effective, but enough damage at once, and she can't help. She does tie in nicely with LIfebringers though!

  3. #13
    Shadow Era's Avatar
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    Today's spoilers start with Flaming Pitch! For all the item spam we have been seeing lately, this should be a nice addition! A little durable item hate if you will. Oh, and of course, its particularly good against ships because that crap burns even when its submerged in water!



    You know what else people like to spam lately? Tons of cheap allies! Never fear, Rotherm's Barricade will protect you from those swarms of tiny little pesky aggressors. If you can disable the one next to the Hero, the rest of them will just have to stand and stare at the fence.

  4. #14
    Shadow Era's Avatar
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    Today's spoilers begin with the second addition to the Twilight alignment in this release. Zorasta is there to intercept the ill intents of the enemy and protect her fellow Twilight family from harm. You can imagine what kind of combos you might come up with this!



    From a completely opposite direction, we have a card that is pure chaos! Audacious Greed! For the player who runs a varied deck full of items and allies this card could be a major advantage - of course, it could also give the opponent the board in a very convincing way if you are unlucky.

  5. #15
    DP Visionary tman507's Avatar
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    Lovely art for Zorasta, and seems like she could be quite useful as well, combined with Artista you could make it quite difficult for the opponent to get rid of them.

    Audacious Greed I have no idea if this could ever be more than a meme. Like yeah, if you get lucky it could provide for some pretty insane advantage, but that's a big if, not to mention risking the opponent getting the same thing if they hit the right cards.
    "IT'S TIME TO DUEL!!!"
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  6. #16
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    Today's spoilers start with a great card to start your game with! The Aldmor Incubator! This will help you get the jump on your opponent and take the board early, or flood the board in the mid-game. Surely to be a great addition to any Aldmor deck!



    Next we have Timorion the Chronomancer! A great comeback card, you can seize the board if you happen to fall behind! In a crowded Mage Ally field, this one will make you look for stuff you can cut!

  7. #17
    DP Visionary tman507's Avatar
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    Incubator I'm really not sure on, seems too specific, has to be specifically Aldmors and I'm not sure how worth it it is to have use up a Shadow Energy early just rush the board slightly quicker.

    Timorion could be useful, although as a nitpick, I don't like the usage of "3cc" and "4cc" as terms on the card (same with new dragons as well). Consistency with previous card texts should have it read something like "target opposing ally or item of cost 3 or 4". Just a bit of me being picky on those kind of things, plus I've noticed that sometimes newer players don't know what "cc" means.

    Do quite like both arts though.
    Last edited by tman507; 02-05-2025 at 06:24 AM.
    "IT'S TIME TO DUEL!!!"
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  8. #18
    Member Kohen Gadol's Avatar
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    At some point I'd like to see a card that returns all stolen cards from an opponent's hand into your hand, or your deck if your hand is full.
    IGN: RS Kohen Gadol

  9. #19
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    When I will see some love for Vess?

  10. #20
    Shadow Era's Avatar
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    The Crimson Warcat follows the Felinian Scouts into battle and makes way for King Felix to arrive shortly thereafter! His swift action and fiery vengeance will surely make the Felinian tribe an even greater threat on the battlefield!



    Are you tired of spending a lot of CC bringing a weapon into battle - maybe even using your hero ability on it - only to have it wiped out by a simple Stop Thief or Smashing Blow? Never fear! Clear shadows Resolve will protect you! Wield your weapons with confidence for a couple of turns - as long as your opponent doesn't have that pesky Flaming Pitch or Widespread Decay card!

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