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  1. #11
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    The Wulven Bellower is a great asset if you already have a good ally on the board. I can imagine Bloodfang having a lot of fun with this guy on turn 5 by summoning Crusher of the Weak with the hero ability and following up with Wulven Bellower. Maybe mix in a couple of Howls as well? Who knows!

  2. #12
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    The Transposer is going to get A LOT of play. Just a guess. Trading cards is not unusual in the elemental realm, Transference is already a thing - but trading cards that have already been played? So rogue-like! In any case, expect to see a lot of this guy moving forward!

  3. #13
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    Conditional ally abilities add a lot of strategy to the game, and a little luck too. Tornado Spirit encapsules that concept well for the Mage ally arsenal. Is it a Haste card? Is it a Draw card? Well, maybe neither - it depends on your build!

  4. #14
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    Reconstitute is an ability that takes a little bit of creativity to use properly, but when combined with some of the other cards in the Elemental toolkit, it can be a real asset. Read it - then read it again, and consider the possibilities!

  5. #15
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    The Primed Combatant is an excellent choice for a 2cc play. If you ever wonder what Kristoffer Wilde wants to be when he grows up, its the Primed Combatant! While a bit fragile, the Defender / Haste combination is a serious buff from all the other 2cc warrior options.

  6. #16
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    Hunters have some great allies, and some good abilities to play with them. But some of their best allies never get a chance to attack since they are easy to dispatch. Using Alarm Trap, you can assign haste to every ally you play on the turn that your opponent attacks. Combined with Ricochet Trap, this can really turn the tide of battle!

  7. #17
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    Templars are becoming more and more of a force in Balor. This 1cc ally will do nothing but increase their grip on the reins of power. I can see Jericho and Threbin thriving with the release of this Devout Stalwart!

  8. #18
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    Rogues are more fun than they are consistent. The challenge is getting to turn 5. The Gyre and Gimble is the perfect weapon to fill this slot. When you replace it with your T5 weapon, you will draw 2 cards! Your welcome Serena!

  9. #19
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    Some of the most anticipated cards in the upcoming set is the new Felinian Tribe! This first one is sure to light up the competition with her electric purr-sonality! With the help of her Felinian friends, she can do damage before she is ever summoned! And once on the board, she does her best "Zaladar Immitation". A little bit of a glass cannon, but at 4cc, well worth the casting cost.

    NOTE: Predator is a keyword that means "This ally can attack opposing heroes and allies regardless of stealth or protector."

  10. #20
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    It looks overpowered.

    Quote Originally Posted by Shadow Era View Post


    Have you ever been playing a hunter hero - especially Vic, and the opponent decides to go solo on you so you can't use your Hunter's Gambit or Vic's hero ability to pull cards into your hand? Super annoying, right? Well with Deepwood Tiger, its "problem solved!". Tokens summoned by this ally will find a multitude of uses in your deck!
    It looks too much overpowered. 3 cost with 3/5 ally? Are you serious?

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