Putting up a deck to make use of the balancing changes of some cards:
Hero: Aramia
Allies (12):
4x Darklight Apprentice
4x Popsickle
4x Ipshtuer Leander
Abilities (9):
4x Freezing Grip
1x Kelvin's Charm
4x Suspended Animation
Items (18):
1x Tome of Knowledge
1x Scrapyard Recycler
2x Urigon's Fang
4x Living Ice Wall
4x Transporting Golem
1x Engineer's Harness
1x Clockwork Soldier
4x Shard of Ithrund
= 40 cards
An interesting combo is Kelvin's Charmon Shard of Ithrund with Urigon's Fang
on board. Note that if Urigon's Fang
is on the left side of Shard of Ithrund, Urigon's Fang
freeze effect resolves first and the combo would deal 5 damages + freeze to the ally attacked. Freezing Grip
is a very handy card which serves as both freeze and damage source. Transporting Golem has a delayed summon effect which works similar to Living Ice Wall
.
EDIT: Below is a more experimental version that I build alongside with the above deck. It's an Animation Aramiaand I found it more fun and explosive than the freeze version.
Hero: Aramia
Allies (8):
4x Darklight Apprentice
4x Ipshtuer Leander
Abilities (0)
Items (31):
4x The Last Harvest
4x Scrapyard Recycler
4x Thoughtful Investment
4x Wand of Izikus
4x Living Ice Wall
4x Transporting Golem
4x Augmenting Golem
2x Engineer's Harness
1x Clockwork Soldier
= 40 cards
The core idea is to ramp and buff your animated golems until your opponent cannot answer. Note that there are plenty of cantrip draws in the deck so you don't lose tempo by setting up draw engines. Personally I love the Thoughtful Investment/ Wand of Izikus
combo.
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