Hey everybody! Recently I participated in the 2019 Tag Team tournament. The rules to that tournament said that you had to choose and play a class for the entire tourney.
In the semi-finals and finals of this tournament, I had to play a Hunter hero while my opponents had to play a Rogue hero. Thus, I developed a couple of decks for the purposes of killing rogues.
Deck 1: RD Wulven Banebow(Lance
Killer)
https://www.youtube.com/watch?v=u0ykc5TUtXM&t=421s
Hero: Banebow(45 cards)
Ally (20):
4x Wulven Traitor
3x Wulven Predator
4x Wulven Scout
3x Wildfang, Wulven Renegade
4x Wulven Tactician
2x Dark Riding Hood
Ability (21):
1x Shriek of Vengeance
1x Sacrificial Lamb
1x Relentless Savagery
4x Here Be Monsters
2x Assumed Command
4x Hunter's Gambit
2x Mark of the Feared
1x Vision of Endia
2x Will to Fight
3x Confluence of Fate
Location (3):
3x Lakmire: Training Outpost
Deck Code: 1444112B
The idea behind this deck is to make it very difficult for Lanceto summon a fatty or their weapons. The other idea is to make Anarchaic Looting and Stop Thief worthless because this deck runs 0 items. Banebow is great at killing the low-cost allies like Rabble Rouser and Night Owl. Meanwhile, cards like Wulven Tactician make it very hard to use Anklebreaker and Here Be Monsters can help keep Lance
under the crucial 7 resource mark. The deck runs on an attachment engine, relying on Hunter's Gambit, Confluence of Fate
, and Wulven Traitor
for draw power. This is often more than enough. Lakmire makes 1 of these these attachments cost 3 less each turn, which is amazing because it means that you don't have to have a lot of resources to make explosive plays.
A special tech choice that worked extremely well was Assumed Command. This is because my opponent brought Yahari, and Assumed Command
prevented Yahari from working. It also can serve as a counter to Covert Operative and Retreat
, though I don't think my opponent brought those cards. Another tech choice was Shriek of Vengeance. This works well against Ill Gotten Gains
, etc. while also putting me down 1 resource for combos with Here Be Monsters
.
Special thanks to SD Offspring for help creating this deck.
Deck 2: Krugal Skervox(Garth
Killer)
https://www.youtube.com/watch?v=0qfCJkrBSeQ&feature=youtu.be
Hero: Skervox(65 cards)
Ally (26):
4x Krugal Trapper
3x Krugal Braggart
1x Venomflame Archer
3x Sneerkrug
2x Deepwood Bobcat
2x Krugal Quickshot
4x Shadow Knight
4x Krugal Butcher
3x Drangis, Lord of the Hunt
Ability (20):
2x Shriek of Vengeance
3x Sacrificial Lamb
3x Bad Santa
3x Bounty Hunter
4x Hunter's Gambit
3x Shadow Font
2x Ley Line Nexus
Item (18):
3x Net Trap
2x Anmor's Elixir
2x Death Trap
1x Ricochet Trap
4x Camouflaged Foe![]()
2x Stun Turret
3x Spirit Shuriken
1x Soul Seeker
Deck Code: 1036512B
After I ran Wulven Banebowin round 1, I expected a low-cost Garth Deck because Garth
can counter Wulven Banebow
pretty well. On the other hand, there was a possibility that my opponent would run Lance
. Thus, I decided to take a deck that could comfortably deal with Garth and still have a chance against Lance
. Skervox
is great because it poisons and disables every ally your opponent controls. This is so good against Garth
, because he mostly relies on having allies that can attack to make the best use of his hero ability.
Some techs include Shriek of Vengeancefor Ill Gotten Gains
, Stun Turret for Night Owl and Tainted Oracle
, and Spirit Shuriken for dealing with low cost allies. In addition, the trap set of Net Trap, Ricochet Trap, Death Trap
, and Camouflaged Foe make it tough for my opponent to summon fatties. The MVP of this deck is Bounty Hunter
in combination with Anmor Elixer. Bounty Hunter
gives you 1 resource each time you kill a poisoned ally. Anmor Elixer lets you draw 1 card by blowing up a resource. If you can get this combo set up, your deck becomes very lethal as you can summon big threats every turn with your mountain of resources, hide them behind your hero ability, and then draw cards.
This deck did work well as intended against Garth, but struggled a bit against Lance in match 2. That's because Skervoxonly really has Krugal Butcher to deal with fatties, and Lance can often times spam fatties. It may have been a good idea to include cards like Here Be Monsters
, but the deck was already gigantic. I ended up losing to the Lance in the finals 1-2, but I'm glad that the deck can at the very least put up a strong fight.
I filmed all of my games from the semi finals and finals, and uploaded them to Youtube. I commentated over the videos as well, so if you are interested in seeing how I played the decks then check them out by clicking on the links above! Did I miss any neat techs? What deck would you bring against a Lance or Garth? Let me know in the comments below, and thanks for reading.
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