Hey all,
I think that Black Market provides a bit too much utility for its cost, specifically within the rogue archetype. I think that the card's design and execution are fine, and that it is a nice, thematic expansion for rouges. But it *feels* (and this is the operative word here) to me that expands an already diverse set of win conditions that rouges have. My understanding is that rouges are a more control-oriented class - Stop Theif!, Shriek of Vengence, Ararchic Pillaging, and other similar cards help rouges destroy items and support. Assasinate, Covert Operative, and Coersion help rouges maintain board control, and, to a lesser degree, abilities like Serena's help maintain tempo control through hand destruction and/or theft.
The issue that I see with the current iteration of Black Market is that it is particularly synergistic with all of these other win conditions, potentially going over the "balancing line". The main drawback to Black Market is it's activation cost, which seems insufficiently low for an archetype that can boost its own resources through item destruction. In addition, it feeds back into itself very well - stealing a useless card is prime sacrifice material, potentially crippling for your opponent (the degree of this increases as the game goes on), and reducing the drawback of using the card in the first place. On top of that, the secondary ability of black market allows rouges to generate their own offensive board control (verses the compartively defensive denial of their opponent's board presence).
I don't think that Black Market is broken so much as I think that it is too synergistic with the other win conditions that rouges have at their disposal. If Black Market stays as is, then I think other classes should have new cards drafted that are equally beneficial to that hero's playstyle (Gemstone Javelin is a good example for Ter).
Bookmarks