The winner of mangopop 115-
I must say that Jose disqualified himself in the finals (because he is a good sportsman & a true gentleman) so the win is a bit tainted.
But i'll take it xD
Hero: Zaladar(42 cards)
Allies:
4x Frostmare
4x Harbinger of the Lost
3x Death Mage Thaddeus
2x Cryptspawn Tormentor
3x Der'kanthe Bone King
Abilities:
4x Sacrificial Lamb
2x Rain Delay
3x Bad Santa
4x Energy Extraction
4x Mimic
3x Energy Discharge
3x Mind Control
2x Exaltation
Had a really nasty version of this deck before but the bans took away the Armor of Agesand Soul Reaper
-2 cards that helped this deck out a LOT.
It's impossible to say what your perfect start would be because it heavily depends on the opposition. In round 1 I faced rush Eladwen. I was happy as long as i got a Frostmare to kill his kris and as long as Harbinger discarded his spell. In round 2 i faced Tala
and i wanted a harbinger + 3cc ally + ability to clean the board followed by mind control to take out the second protector.
Basically, you want to control the board with your allies + hero ability.
t5 you can cast Energy Discharge(playing Frostmare for 0cc if needed) or Mind Control
, depending on the board situation
t6 - you want all your allies to start dying, if they haven't already. Attack into allies if there are some, don't worry too much.
Once you got 3 undeads in your grave Der'kanstarts dealing 2 damage each time you cast him. Sac lamb works wonders with him, as does extraction-both can be replayed with Mimic
Usually, opp will need to take him out so that you don't attack with him. If your opp makes the mistake of not killing Der'kan, play exaltation and punish him.
If opp gets too many allies on board, play Discharge- if you kill allies with combined attack greater than 5-you did a good job.
Frostmares can be very useful to bring down an ally to 3 health so Zal can kill him with ability, just don't leave an ally on board with der'kan, unless you have a spare one in hand.
With Derkan's ping, hero ability, mind control and energy extraction you have more than enough damage to kill even warriors with Enrage
and you can deal it quickly enough to outrun a rush mage.
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