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  1. #11
    Senior Member rumsey's Avatar
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    A disconnection is always a loss. You should be rewarded if the game lasts longer than a minute or two, which is exactly the way the system was developed and works right now.

    I guess if you can get enough people to come around to your opinion you can try to persuade the developers to change their design, but I'll be voting for dodger punishment over rewarding people for being lucky enough to queue against someone who didn't want to play.

  2. #12
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    But by not rewarding the player who won you actually do punish them. The person who disconnected wasted the other player's time. Time is a thing.

  3. #13
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    Quote Originally Posted by rumsey View Post
    A disconnection is always a loss. You should be rewarded if the game lasts longer than a minute or two, which is exactly the way the system was developed and works right now.

    I guess if you can get enough people to come around to your opinion you can try to persuade the developers to change their design, but I'll be voting for dodger punishment over rewarding people for being lucky enough to queue against someone who didn't want to play.
    But why didn't they want to play? That's the whole issue here. If you click quick game, obviously you want to play, so what happened between then and your first turn quit?

    You saw your opponents Hero and decided it would be too tough of a match so you quit. Where does that leave the player with the strong deck? You can't win against your favorable match ups before people quit before you get to turn 5 and the only people that play against you are the ones that have a good chance of beating you. I'm sure you realize this is silly. If I have a deck that commands such fear that my opponents quit before the 5th turn I should get that win, plain and simple.

    This also shapes the meta too. Decks that are unpopular to play against see much less play than they otherwise should because of this issue. I know because I used to play a very speedy Zaladar deck than would do 15+ damage by turn 3 when it went off. Could never get any rating points off of it, because people kept quitting when they were lost and of course they wouldn't quit when it didn't go off.

  4. #14
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    There is that too. The meta should be shaped by the strongest decks, not the decks that are the strongest when you ignore decks you hate playing against.

  5. #15
    Senior Member rumsey's Avatar
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    Well I can see you don't like quitters but I just don't run in to them that often. Less than 1 in 10 of my matches end up with a leaver.

    Conversely, at least 3 in 10 of my matches end by the "defeat bug" (aka cheat) so I wish they'd fix that first. I guess I don't have strong feelings about this either way since I don't encounter quitters very often, but doing it the other way just makes you pray people quit in the first few turns.

  6. #16
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    Quote Originally Posted by rumsey View Post
    Well I can see you don't like quitters but I just don't run in to them that often. Less than 1 in 10 of my matches end up with a leaver.

    Conversely, at least 3 in 10 of my matches end by the "defeat bug" (aka cheat) so I wish they'd fix that first. I guess I don't have strong feelings about this either way since I don't encounter quitters very often, but doing it the other way just makes you pray people quit in the first few turns.
    It hasn't even been proven there's cheating going on. A lot of time those are actual loses, but the game doesn't show the loser their opponents lasts moves. This seems to be the case especially with Supernova. Also in your scenario if you get a defeat screen it means it was YOU who got disconnected, so you'd be getting the 5 min ban? Sounds like a great idea!

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