It baffles me that Wulven needs another instant-kill card when they already have Now You're Mine. Wulven are the only class to have access to two class specific instant-kill cards except for Elementals (although they are both cost 5 and Energy Discharge
actually has a big cost). I'm not counting The Bigger They Are
and The Harder They Fall
since these are available to all classes in their respective factions.
I understand that Death from Abovefills the nice niche of killing cost 4 allies, however they don't see as much play as cost 3 allies and it also kills all the same allies as Now You're Mine
, while also not dealing with higher cost allies either.
You might be saying, "well you need a Wulven ally on the board". This is barely a downside as you can quite easily play Now You're Mineup until turn 5 and then you can play Death from Above and an ally at the same time (and it's very likely you'll have a cost 2 ally to play since Bloodpack Shaman
can loop endlessly). Also limiting it to Wulven allies further cuts down the incentives to make non-Wulven decks. A good nerf would be to just raise the cost of Death from Above
to three or four, making the downside of needing an ally an actual downside.
It's not like I'm against the inclusion of instant-kill effects in the game, it's just that I feel that you should be able to play around them or they should punish players for not accounting for them. Mind Controlcan be avoided or have it's effects mitigated by playing low attack allies. Tidal Wave
can be mitigated in the opposite way by not playing lots of allies. The only feasible way of playing around Wulven removal is... only to play cost 5 allies once you reach turn 5? That's not a viable strategy for most decks at all. Perhaps spam more low cost allies that your opponent can remove? This strategy is pretty ineffective against Moonstalker
since he can just stealth and pick them off. In reality you just have to roll the dice every time you play an ally as to whether they will have one in hand which is pretty likely as up to 20% of their deck could be those two cards.
If you compare Death from Aboveto Assassination
, Assassination
is a much better balanced card and has the reasonable drawbacks of costing 3 and exhausting the ally that killed the enemy ally (Which makes more sense flavour-wise, as the ally is performing an action as if it were attacking). I would be okay with Death from Above becoming a Wulven version of Assassination
and letting it kill cost 5 and higher allies, although then this would make Now You're Mine
redundant instead.
Overall(/TLDR) though, I feel that Death from Above fills a role that has already been filled and allows players to have 8 cheap instant-kill removal cards in their deck without skewing your resource curve to be incredibly late game, as opposed to the 4 they could have before Shattered Fates.
Of course I'm open to anyone that can explain to me why Death from Above should exist in it's current state.
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