***HERO***
Ythan Redthorn- "hide'n'surprise"
***Allies (14)***
4x Aetherborn Wisp
3x Knight of Unaxio
3x Zealous Mystic
4x Tenacious Buccaneer
***Abilities (20)***
2x Poison Arrow
2x Retreat!
1x Shrine of Negatia
2x Extra Sharp
1x Bad Santa
1x Rejuvenating Ritual
1x Treasured Heirloom
1x A Legend Rises
4x Raven's Gambit
4x Glimmer of Hope
1x Will to Fight
***Items (10)***
1x Death Trap
4x Snare Trap
1x Ricochet Trap
4x Decoy Trap
TOTAL: 44 cards + Hero
Link to deckbuilder: http://deck.shadowera.net/fates/show...g4d151f4h14555
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first of all: "hellow! this is my very first post and i hope that this deck isn't already existing... ideas to improve the deck (and my post^^) are very welcome...!
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the two main aspects about this deck are "stall tactics" and "sudden surprising ally-growth combined with ythans ability". but unlike the classical OTK twilight version this takes little more time BUT the selfmade fatties stay in play and pose a great threat to the opposing player... and there is a great synergy between Aetherborn Wispand Knight of Unaxio
. yeah!
COMBOS (assuming allies were played the turn before, still alive and not disabled):
1 Wisp + 1 Glimmer of Hope+ Hero-ability = 8 dmg (2cc) -> 4/6 Wisp + if lucky 3/3 Buccaneer
1 Wisp + 1 Glimmer of Hope+ 1 Extra Sharp
(or 2nd Glimmer) + Hero-ability = 12 dmg (4cc) -> 4/6 (6/8) Wisp + if lucky 1(-2) 3/3 Buccaneer
2 Wisp + 1 Glimmer of Hope+ Hero-ability = 12 dmg (2cc) -> 2x 4/6 Wisp + if lucky 3/3 Buccaneer
1 Wisp + 1 KOU (ability) + Hero-ability = 13 dmg (0cc) -> 3/5 Wisp + 5/7 KOU
1 Wisp + 1 KOU (ability) + 1 Glimmer of Hope+ Hero-ability = 15 dmg (2cc) -> 5/7 Wisp + 5/7 KOU + if lucky 3/3 Buccaneer
AND THE SUUUPER-SURPRISE:
1 Wisp + 1 KOU (ability) + 1 Glimmer of Hope + 1 Extra Sharp(or 2nd Glimmer) + Hero-ability = 19 dmg (4cc) -> 5/7 (7/9!) Wisp + 5/7 KOU + if lucky 1(-2) 3/3 Buccaneer
YES, after dealing 19dmg (14 of them with ambush) you got at least 2x 5/7 allies on the board, if little lucky with cards even 7/9 + 5/7 + 3/3. If you even got an Enchanted Oak(keep it if Glimmer draws it!) you can't even be stopped by a Tidal Wave
or Nova to finish your opponent on the following turn... Of cause in theory there are even greater combos possible but naturally your opponent won't idle while you take your time to get your allies on the board...
i chose 44 cards (at least current deck-state^^) because due to Glimmer of Hope there should be no problem getting the needed cards into hand.
playstyle (still testing^^):
turn 1-2 are mainly hoping for Net Trap, Snare Trap, Retreat and Enchanted Oak, well at least somehow because the deck is slow to start. Net Trap
is good and Snare Trap
perfect for turn 2 and if there are already opposing allies with with more than 2 ATK consider Retreat
. The main goal is to play Aetherborn Wisp
on turn 3 or 4 and to keep it alive to combo with Glimmer of Hope (Tenacious Buccaneer
is the best discard of course!).
If your opponent happens to take his time (for preparing a combo or whatever^^) you might play Knight of Unaxio- his ability triggers Aetherborn Wisp
's growth as well and is one of the major features of this deck. once you are able to pull that off while Aetherborn Wisp
is still in play (and hopefully able to attack^^) you might even able to get a OTK (One Turn Kill) - or at least a big blow and good chance to finish it on the next turn...
mostly the playstyle will depend on the pace of the opponent and i admit that there are quiet some weaknesses: worst case is against BorisSkullcrusher! solo decks in general (to stall) might be more difficult as well as against stealth... (all dmg comes from allies^^) and the fact that getting your allies disabled or back to the hand hits you hard...
All together this is likely to be very risky deck because without the combos there's not much dmg-potential.
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i am looking forward to comments (do you think this is competetive?) and suggestions!
have a nice play.
mrs choo
(IGN crimsonmist)
PS: THX for your suggestions (so far) - i already edited my initial deck several times. (:
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