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  1. #11
    Senior Member BDK16's Avatar
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    Thanks FF

  2. #12
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    4x Full Moon

    Loose the full moon. Essentially you loose card advantage as the card goes to the grave and it doesn't take a enemy card with it. So at the end you end up with less cards to use then your opponent, and the plus side to the card effect isn't worth this.

  3. #13
    Senior Member graphlem's Avatar
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    Quote Originally Posted by GeneralMLD View Post
    4x Full Moon

    Loose the full moon. Essentially you loose card advantage as the card goes to the grave and it doesn't take a enemy card with it. So at the end you end up with less cards to use then your opponent, and the plus side to the card effect isn't worth this.
    In this deck Full Moon actually makes sense. Maybe not 4 though, I don't know. I think his reasoning to have them here is that his only fatty is PB -- everybody else is a 2 offense ally. I think his strategy is to use it to boost his 2 offense guys to 4 to take out human allies like Jas and Aldon, while getting bonus of remaining invulnerable for a turn. If the card allows him to kill even 1 enemy ally then it's a decent trade. granted, it needs an ally in play for it to work, but so does Assassination and everybody loves that card. Another good option late game is to play 2 or 3 of his weenies, hide them for a turn, and then play Full Moon and either win outright or re-take the board. Full Moon's a good card if you are running tough weenies like his, though Blood Lust might be worth looking at as a cheaper alternative.
    1.25, 1.26, 1.27: 40 card decks, Big Bad Baduruu
    1.28/1.29 - best forgotten except for Elementalis Prime Grindage

    1.5 - it's all good Naughty Gwenches
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    Players Focus Group 1, Missing In Action member of PFG 2

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