Another concept design inspired from tuning Mourning Glory. Still tuning.
1 x Ter Adun
(0 allies)
1 x Enrage
4 x Crippling Blow
4 x Rampage
4 x Shield Bash
4 x Evil AScendant
4 x Master Smith
4 x Melt Down
(25 abilities)
4 x Bazaar
4 x Reserve Weapon
2 x Mournblade
1 x Nova Infusion
3 x Armour of Ages
(14 items)
The concept is fairly simple however difficult to execute.
Combining Ter Adun's ability to destroy his own items combined with the draw from Melt Down this solo deck is designed to mil with Mournblade
as backup for forcing the player to act.
The ideal start up is as follows:
T2 Bazaar
T3 Evil AScendant
T4 Rampage
T5 Melt DownBazaar
+ (Shield Bash
or Crippling blow a ping resistant ally)
T6 Armor of Ages
An early Bazaaris preferable to Melt Down or destroy later to get you your setup cards. The first Mournblade
can also be Melted Down for draw waiting for it's Reserve Weapon
+1.
Shield Bashis vital in Shadow match-ups to take down Plasma Behemoth
before doing too much damage. Save for when he's at 3 HP if you can as the turn after deployment his ability may not be used while they summon an Infernal Gargoyle
or support ability/item. If you Shield Bash
it first turn it will always cast fireball before dying the next turn.
By having Armor of Agesand Mournblade in play the threat of Ter Adun
's ability to destroy it's own armour (and you can even melt down) means that the blade is always a threat and will drive a response.
Master Smithallows you to redeploy armour if they try and mass summon also, by using whilst not having any armour already equipped also adds to the mind games.
Crippling Blowis primarily for armoured allies that will not die of Evil Ascendant
attrition
Nova Infusionneeds no explanation.
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