Hi guys,
I'm posting this as a reference thread for the articles I've written. I'm also posting it because listing them all in my Signature is making it too big
Birdie's Hero Breakdowns
I will not be updating these until such time as the set is locked down.
Call of the Crystals heroes
Boris Skullcrusher
Amber Rain (SF ready)
Victor Heartstriker
Gwenneth Truesight
Nishaven
Eladwen Frostmire
Jericho Spellbane
Zhanna Mist
Lance Shadowstalker
Serena Thoughripper
Ter Adun
Logan Stonebreaker
Banebow
Baduruu
Majiya
Gravebone
Elementalis
Zaladar (SF ready)
Darkclaw
Moonstalker
Shattered Fates Heroes
Vess Swifthands
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Other Articles
My 2,3,4 Rule of Deckbuilding: A simple guide to deckbuilding, aimed at the newer player and my method for rapidly prototyping new decks.
The Magic Number 4: Maintaining Early Board Control: This deals with that age old question, "How do I deal with that turn 3 drop?" Comes with a collection of examples for each class, highlighting methods to maintain/regain board control in the early stages of the game.
The Beginners Guide to Planning Ahead: A little more advanced than my previous articles, this is talking about both long-term planning (deckbuilding) and short-term planning (the match).
Teching - A Beginners Guide: A guide dedicated to 'teching', or tuning your deck to target specific heroes/classes.
Core Turns - What are they and Where are they?: About the most vital turns in the game, knowing what to expect and when to expect it.
Meltdown - Tips and Tricks: Tips and tricks around how to build decks in Meltdown, and an idea about which cards are useful and which are.... less useful(Hosted on the Shadow Era Network)
Maximizing Luck: Some tips and tricks to help make luck work for you.... without capturing Leprechauns.
Bad Santa - A Quick and Dirty Guide: Hand manipulation at it's best. This article highlights the power of this incredibly flexible card.
2v2 and FFA - A Guide to Multiplayer: A overview guide to help those who play Multiplayer in the physical realm, and also for the future 2v2 and FFA game types planned for the digital client.
A Basic Guide to Resource Curves: A quick insight into the idea behind resource curves and why they're so important.
Art Walkthrough - Guardian of Unaxio: I finally did it and got my art in the game! This is an example of my workflow and process.
A guide to getting onto IRC: A guide for all those who may be new to IRC, allowing you to get active and get playing!
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Should any more articles be written, they will also be added here![]()
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