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  1. #1
    Devoted Fan Gondorian's Avatar
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    Create Your Own Combo

    Hi there!

    Maybe you have some combos in mind that you'd love to see, except they aren't yet possible, because the required cards don't exist!

    Well, if that's the case, now is the time to speak up about which existing cards you would like to see new cards interact with.

    Whilst the Design Team cannot guarantee any of your ideas will get used, I hope this will be an interesting discussion thread, and we will definitely be listening.

    Feel free to post previous card suggestions here.

    Thanks,
    The Design Team


    --- EXAMPLE ---

    Recuperation - 2cc - Support Ability
    For the next three turns, each time a friendly ally heals, all negative effects are also removed from that ally.


    Combos with: Campfire Stories

    ---------------

    Obviously, that's not an awesome card (we are saving all those for the first expansion), but you get the idea.

  2. #2
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    Manipulation -0cc - Elemental support ability

    When you cast it lose all resources. The next transference you cast steals a card of equal value to the resources lost.

  3. #3
    Senior Member N3rd4Christ's Avatar
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    Quote Originally Posted by Diomes View Post
    Manipulation -0cc - Elemental support ability

    When you cast it lose all resources. The next transference you cast steals a card of equal value to the resources lost.
    Very nice
    For I am not ashamed of the gospel of Christ, for it is the power of God to salvation for everyone who believes, for the Jew first and also for the Greek.
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  4. #4
    Senior Member blueblurr's Avatar
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    Press the Attack - 4cc - Elemental Item
    If you deal combat damage to a hero, you may draw a card (1 per turn).

    Combos with: Mind Control

    Gives some much needed unilateral card draw options to Elementals and helps their tempo when using 5cc cards like MC. I do not think it's overpowered when you compare it to Ill Gotten Gains that rogues use as their draw engine.

  5. #5
    DP Visionary Berdugo's Avatar
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    Repeating Strike 4cc - Rogue Ability-attachment(hero)

    Rogue Weapons can attack up to 2 different target per turn.

    Combo: Serena's ability (discard) and weapon's ability (e.g. DoU) can be both used...or can disable 2 allies at most (anklebreaker).
    Shadow Era:

    Every Turn Counts


    "Being strong isn't just about having powers or moves...It is about HEART." - Roronoa Zoro, One Piece

    PFG 2 Member "You idealize, we criticize."
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    IGN: Berdugo ETC
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  6. #6
    Senior Member N3rd4Christ's Avatar
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    Steel Skin
    4 Cost
    Wulven Support
    If there are no allies in play, your hero takes -1 damage from all sources.
    For I am not ashamed of the gospel of Christ, for it is the power of God to salvation for everyone who believes, for the Jew first and also for the Greek.
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    >>>>> My Trade Thread <<<<<

  7. #7
    Senior Member blueblurr's Avatar
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    Quote Originally Posted by Berdugo View Post
    Repeating Strike 4cc - Rogue Ability-attachment(hero)

    Rogue Weapons can attack up to 2 different target per turn.

    Combo: Serena's ability (discard) and weapon's ability (e.g. DoU) can be both used...or can disable 2 allies at most (anklebreaker).
    This is OP, imho, with Anklebreaker. T3 Zoe, T4 Repeating Strike, T5 Anklebreaker --> disable two allies or disable one and make an opponent discard a card (if Serena). From then on, use Zoe to keep weapon durability up and repeat. Gross!

    Edit: Plus, this card seems flavorless. We already have Speedstrike for Wulven and Rapid Fire for Hunters. Why do we need more of the same?

  8. #8
    World Champion 2012 iClipse's Avatar
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    Eh, something to spend Shadow Energy on.

    Priest ability
    0cc
    3SE: Select one ally and return it's to it's original state. (So that means, full health, no states or anything)

    Cards like that, so you're not screwed when you face a deck where your ability is meaningless.
    iClipse - A1's Twilight Manipulator - A1 : Evolution in Theory
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  9. #9
    Senior Member graphlem's Avatar
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    I really want to see more resource manipulation cards and more "comes into play" cards like POTL (cards that do something when entering play, NOT necessarily when Summoned).

    5CC
    neutral ability
    you may exchange one card in your hand with one card in your resource pool

    3CC
    Shadow ability
    destroy X friendly allies to gain X resources permanently

    5CC
    Human ally
    2/3
    When this enters play you may move 1 of opponents allies 3CC or less into their resource pool
    1.25, 1.26, 1.27: 40 card decks, Big Bad Baduruu
    1.28/1.29 - best forgotten except for Elementalis Prime Grindage

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  10. #10
    Senior Member blueblurr's Avatar
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    GeeGee - 38cc - Neutral Ability
    You win the game.

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