Hero: Raikka Spellseeker (40 cards)
Ally (27):
4x Fire Snake
4x Child of Aldmor
4x Sandwing Hatchling
4x Twisted Familiar
4x Frostflame Harpy
4x Caravan Smuggler
3x Slingblade Demon
Type: Posts; User: Veles
Hero: Raikka Spellseeker (40 cards)
Ally (27):
4x Fire Snake
4x Child of Aldmor
4x Sandwing Hatchling
4x Twisted Familiar
4x Frostflame Harpy
4x Caravan Smuggler
3x Slingblade Demon
Hero: Zaladar (40 cards)
Ally (19):
4x Fire Snake
4x Deathbone
3x Masked Bandit
4x Death Mage Thaddeus
4x Rampant Krygon
Ability (14):
Sounds like cool concept.
I edited this deck and I am trying out now Ice Wall over VoW. Not as much haste as I thought it would be with supposed popularity of Arthyle's pass. Zal is quite popular...
Hero: Gravebone (41 cards)
Ally (16):
4x Darkwood Leech
4x Brimstone Devourer
4x Falseblood Cultist
4x Infernus, Tyrant of the Damned
Ability (12):
2x Bad Santa
Hero: Moonstalker (40 cards)
Ally (19):
3x Bloodpack Shaman
4x Wulven Tinker
4x Belladonna
4x Lightning Hunter
4x Darkwood Wraith
Ability (16):
Hero: Majiya (41 cards)
Ally (24):
4x Deathbone
4x Harbinger of the Lost
4x Popsickle
4x Keldor
4x Death Mage Thaddeus
4x Shadow Knight
Hero: Aramia (41 cards)
Ally (16):
4x Darklight Apprentice
4x Popsickle
4x Ipshtuer Leander
4x Lilyt of Orem
Ability (8):
4x Suspended Animation
I am not 100% sure but this deck was prob made before most of the cards you mentioned were added to the game. There are many ways to go about it, but do keep in mind this is a tier 3 deck, so don't...
This deck is pure brilliance. It provided me the most fun since LL4 update. Only things I changed was cut Engineers for Shadowbolts and added 1 copy of Staff of Disintegration. After being double...
Hero: Darkclaw (41 cards)
Ally (13):
3x Bloodpack Shaman
2x Wulven Prophet
4x Insolent Pup
4x Wulven Tinker
Ability (19):
3x Now You're Mine
Tried this one. Child seemed like great addition.
Thanks for feedback. I can see how lowering the curve would improve the deck but I think your calculations are bit off given that without SE ramp you won't get to use Raikka's ability often, so I...
With domination of fire mages I decided to take this one for a spin with that tweak of removing Supernova for Shadowbolt and it might be the case it is better regardless of fire immune allies being...
I think you have too many cards that poison. Skervox's ability and only couple of those would be sufficient. For example I would cut Cobra Demon as it is weak card on its own and instead run...
Hero: Banebow (41 cards)
Ally (18):
4x Rapacious Vermin
4x Ravager Zealot
4x Murderous Hulk
2x Thriss Demolitionist
4x Hellfire Besieger
Ability (8):
There are few ways now to build a midrange Logan and they are quite solid variations thanks to buff to Logan's ability, some changes to old cards and few new ones. Here is one of them:
Hero:...
Hero: Raikka Spellseeker (41 cards)
Ally (23):
4x Fire Snake
4x Deathbone
4x Frostflame Harpy
3x Death Mage Thaddeus
4x Sun-blighted One
4x Flame Spitter
Hero: Loest, Savior of Layar (41 cards)
Ally (21):
4x Puwen Bloodhelm
3x Layarian Diplomat
4x Midnight Sentinel
4x Royal Guard
3x Vozitian Saboteur
3x Aldon the Brave
No, we had Ascetic of Aldmor and Disciple of Aldmor pre Lost Lands
CAMPAIGN CARD CHANGES 4.09
NERFS
Kion
Health increased to 9. Ability changed to: Steadfast. Opposing heroes and allies lose stealth on the turn Kion enters play. All damage to other friendly...
LOST LANDS CARD CHANGES V4.09
NERFS
Unaxio Squire
Base attack increased to 1. Ability changed to: Until the end of your turn, target other ally has +1 attack.
Knight of the Crimson Dusk...
SHATTERED FATES CARD CHANGES V4.09
NERFS:
Nathanias
Ability changed to: When Nathanias is summoned, draw a card. If that card is an ally with cost 5 or less, its first summoning this turn is...
DARK PROPHECIES CARD CHANGES V4.09
NERFS
Dragon's Tooth
Ability changed to: Dragon's Tooth's attack can't be increased. When your hero attacks an ally with cost 5 or greater, that ally is...
CALL OF THE CRYSTALS CARD CHANGES V4.09
NERFS
Bazaar
Card type changed to support ability. Ability changed to: Duration 3. At the end of each of your turns, all players draw a card.
Evil...
We will start from new Lost Lands cards. Something to know before checking them out are two new keywords:
Shroud: When this ally is targeted by an ability, that ability has no effect and it loses...
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