Sure, but I don't care if he gets killed. Dealing 10 damage on that turn means I only need to protect the second KoU one turn to finish the game.
Type: Posts; User: FDL
Sure, but I don't care if he gets killed. Dealing 10 damage on that turn means I only need to protect the second KoU one turn to finish the game.
Fair points.
I like Anarchic Looting and the new one will be even better.
When Stop Thief! is good (i.e. only one weapon/armor/trap) to remove it is obviously better than Anarchic Looting, but...
I had not tried this deck concept until 2 weeks ago.
This is what I ran after a number of games on an account in the low 200s:
***HERO***
Lance Shadowstalker
***Allies (4)***
4x Knight of...
Nice one.
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