I know this forum is rarely trafficked these days, but had the idea and want it out of my head; some kind of movement mechanic that changes the order of Allies on the board.
A couple of examples:...
Type: Posts; User: d31m
I know this forum is rarely trafficked these days, but had the idea and want it out of my head; some kind of movement mechanic that changes the order of Allies on the board.
A couple of examples:...
Good to see you posting again Seadog, it's been pretty quiet around here,
I've always wanted to make good use of Irina. Your decks are always interesting.
PAC stands for "Pick-A-Card". The 3 PAC slots for the latest engine Welcome Bundle should be unlocked automatically upon your first multiplayer win.
They appear within the Buy/Sell Cards screen...
Since no official summary has been forthcoming, I'll contribute a few numbers on the meta:
Of the 128 decks, 66 (~52%) used Human heroes, 62 (~48%) were Shadow.
Class breakdown, capturing the...
Does anyone still check and action bug reports?
Just seeking clarification as to which player Curse of Death considers to have triggered its Shadow Energy effect? This interaction concerns ...
It seems to be a process of 2 steps forward, one back. Why institute accelerated game play by removing combat animations only to incorporate a bunch of animations that cause awkward hang times? It...
I dig this deck, it provides a solid basis for new players and it falls squarely within the cost criteria.
I don't know how to save the others without compromising their concept(s), as they fall...
Great to see this instituted. The UI is in need of an update and extra incentive to play might help boost numbers.
Most of the names of the quests are pretty uninspired though. Below are some...
I was thinking it was on theme for Wulven, but yeah kinda redundant. Was looking at Lost in the Woods, and thinking that it and Captured Prey don't see much play and it could be a way to encourage...
Thinning The Herd
Type: Ability
Cost: 3
Class: Wulven
Target wulven ally kills target disabled ally and gains +2 base attack.
Rationale:
Yeah, the card is busted. Not only does it allow you to attack twice and/or heal, it grants haste and removes negative effects/attachments. It does in a single card what a handful of other...
Booby Trapped
3 CC
Hunter Item - Trap
Play face down. Then next time an opposing Hero plays a weapon, that weapon is destroyed and that Hero takes damage equal to the weapon's attack.
Yeah, it would be nice if when getting your 10/20/30 wins, it caused the chest on the campaign screen to behave in the same way the daily chest does (it opens when you tap on it) instead of the...
Thinking on it a little further, having a game log sidebar on the right-hand side on the Battlefield listing previous card interactions would also be cool. Just have the card art as an icon; then a...
It's not based upon any card used by the AI. Besides, the AI does not use Super Focus - it only uses cards from CotC and CP for the Campaign.
I've had it happen on multiple levels using Jericho at...
Unsure that they're needed, but just been ruminating on the what sweepers may look like for Hunters and Warriors.
"Cleave"
Cost: 5
Type: Warrior Ability
Text:
Exhaust your Hero: your Hero...
The inconstistancies around where icons appear could be smoothed out. For example the Menu icon: it appears on the left-hand side of the screen everywhere but the Campaign screen. Its placement (and...
Damn, you're fast ><
Yeah, been a while since I've played... deleted the first one but not before your reply.
The second is legit though, none of the campaign decks use A Legend Rises.
Also,...
I've found the following bugs in campaign mode:
Zail's Hymn isn't always preventing the affected creature from attacking; it seems that the last instance of Zail's (unsure whether it's the last...
I think Locations in general need a rework, their mechanics are kinda clunky - either too heavily weighted in favour of the deck playing the Location, or the opposing effect rendering certain...
I agree, nerf durability to 1. You either get to destroy an item, or use it to facilitate one of your Ravagers. The sustain is severe.
"Fatal error in gc, GetThreadContent failed"
I've had this problem for a whiles now across various versions of Shadow Era.
The last fix that worked for me was to run Shadow Era in Compatibility...
Yeah, I agree Sam.
Thinking about what could be done if the DT also agreed... Perhaps change it to a 2/2 or 1/3 with an ability more like Shadow Knight, where it targets the top =< 3 cost Wulven...
From one middle-aged nerd to another, respect for giving Praxis a shot.
I tried running a Mill version at 40ish cards and an Ally build at 60, and thought ~50 would be the perfect balance but...
I'd like to see Raikka's ability swapped for Skervox's and change the conditions from poison/disabled to burning/frozen. Alter Skervox to make all damage you inflict increase by 1 and all damage from...
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