http://www.shadowera.com/cards/se103.jpg
Credit goes to Laura.
Printable View
http://www.shadowera.com/cards/se103.jpg
Credit goes to Laura.
Name: Butterfly Knife
Casting Cost: 1
Effect: Target takes 2 damage
Flavor Text: "Swoosh is all that was heard before he hell on his knees."
Name: Bloodthirsty Dagger
Casting Cost: 2
Effect: Target takes 2 damage, 1: Return from graveyard to hand
Flavor Text: "Don't bother cleaning the blood, it will just get dirty again"
Not even sure that's possible in the engine, but I think it would be fun to use. :)
Name: Rogue's Greeting
Card Type: Rogue Weapon
Casting Cost: 2
Stats: 2/2
Effect: none
Flavour Text: A greeting and goodbye; all in one sentence!
Name: Throwing Knife
Casting Cost: 2
Effect: Target enemy ally takes 2 damage. Target bleeds and takes 1 damage per turn.
Flavor Text: "Silent but deadly."
I like Reshiram99 idea, but I think it has to be more powerful because it will basically be the only Rogue direct damage option.
Name: Throwing Knife
Casting Cost: 3
Effect: Target enemy ally takes 2 damage. Target bleeds and takes 2 damage per turn.
Flavor Text: "Silent but deadly."
Name : First Strike
Cost : 2
Ability : The next ally you summon can attack immediately.
Flavor : "First blood to me"
Name: Throwing Knife
Cost: 1
Effect: Target takes 1 damage. At the end of the turn any throwing knives are used, return a maximum of one throwing knife to hand.
Flavor Text: "Always keep a spare."
Name: Throwing Knives (obvious name!)
Casting Cost: 3
Effect: Rogue Weapon - 1 Dmg - Targets do not retaliate to Throwing Knives attacks - 5 usages
Flavor Text: "Swift and Deadly."
Name: strike dagger
Casting Cost: 3
Effect: Ongoing: targeted weapon cannot be defended by enemy.
Flavor Text: from afar i sliced through my enemy
(I hate to be redundant but…)
Name: Throwing Knife
Casting Cost: 2
Card Type: Rogue Ability
Effect: Destroy target ally costing 3 or less
Flavor Text: "Right between the eyes…"
Rationale: Now you're mine! *pounce*
I.. dunno about the card entry, but I like your rationality!
Name: Flying Blade
Casting Cost: 2
Card Type: Rogue Ability
Effect:
(Play only if your hero has at least one weapon.)
Your hero deals 2 melee damage to target hero or ally. Destroy one weapon.
Ongoing: [Pay 2 shadow energy] Put target weapon from your graveyard into your hand. Destroy Flying Blade.
Flavor Text: "Swish"
Name: Ready When You Are (I'm still working on the name)
Cost: 2
Effect: If the hero has a dagger equipped, deal 4 damage to target. Destroy the dagger.
Flavor Text: "Dropping your guard when fighting a rogue is a mistake few live to repeat."
Rarity: Uncommon
Looking at the art, I was reminded of the duels in westerns. The soldier reaching for his sword, when the rogue surprises him by throwing his dagger. Although the dagger is destroyed, this card offers certain advantages. For example, if the dagger has only 1 durability left, instead of attacking with it and ending your turn, you can use this card to deal 4 damage and play another weapon to attack with your rogue.
EDIT: I replaced the 5 damage with 4, since it looked too powerful. A second "more" balanced version could be:
Name: Lightning Reflexes / Agile Predator
Cost: 2
Effect: Destroy target dagger you own. Target takes damage equal to the dagger's attack + 2-3.
Flavor Text: "Dropping your guard when fighting a rogue is a mistake few live to repeat."
Name: Quick Draw
Casting Cost: 2
Effect: Draw a card. The cost for playing drawn card is halved (rounded up) if played on the same turn.
Flavor Text: "1...2...3...Draw!"
Name: Poison Dagger
Casting Cost: 2
Effect: Target ally suffers 2 damage per turn.
Flavor Text: "Block this!"
Name: Slingblade
Cost: 5
Effect: Slingblade does 2 damage to all enemies and hero
Flavor: Now we have the control
Name: A Last Chance
Casting cost: 3
Effect: The next ally to attack will go to its owner's graveyard.
Flavour: You never listen...
Name: Hit or Miss
Card Type: Spell
Casting Cost: 3
Effect: Destroy a random ally [both players allies are targetable]
Flavour Text: "Eeny, meeny, miny, moe"
Name: The Duel
Casting Cost: 3
Effect: Choose one ally for each side, they can only attack each other until one of them is dead.
Flavor Text: "Lets fight like a man."
Name: Modern Showdown
Cost: 3
Effect: Target enemy cannot attack or defend (OP?)
Flavour text: Great things come in small packages.
Name: Flying Knife
Casting Cost: 2
Effect: Flying Knife does 2 damage to target.
Flavor Text: "As fast as lighting blot."
Name: Intercepting Strike
Casting Cost: 2 or 3
Effect: Target ally with cost 3 and above takes 1 damage and cannot attack next turn.
Flavor Text: "I can't allow you to do that"
Name: Out of the Way
Casting Cost: 3
Effect: Attached to Ally: The ally is taken care making him unable to attack or defend for the rest of the match.
Flavor Text: "That way is better."
Secret Blade
Cost (2)
Ongoing effect: If target ally attacks it is first dealt 2 damage after which it may continue normally - one Sectret blade is then discarded. This card may stack with other Secret Blades.
Flavor: "Right between the e... shoulderblades!"
Blade Toss
Cost 2 (3?)
Discard a weapon from your hand or from play. Deal damage to target equal to the weapon's attack plus durability.
"Who says swords aren't ranged weapons?"
Name: Standoff
Cost: 2
Effect: if a player plays a card while Standoff is in play, sacrifice Standoff and that player's opponent draws 3 cards.
Flavor: I saw you blink!
Some variations on my earlier proposal:
Name: Throwing Knife
Cost: 2
Effect: Target takes 1 damage. Return Throwing Knife from your graveyard to your hand at the start of the next turn.
Flavor Text: "Always keep a spare"
Name: Throwing Knife
Cost: 1
Effect: Target takes 1 damage. Return the top Throwing Knife from your graveyard to your hand at the start of your turn.
Flavor Text: "Always keep a spare"
Name: Suprise Strike
Cost: 3
Effect: Ongoing: Hero has +1 Attack when defending. Can defend without a weapon.
Flavor: The knife came out of nowhere...
Reason: this will make the rogues a tad more defensive and make it harder for the opponent to attack.
Consider changing it to +2 attack.
Name: Pinning Knife
Casting Cost: 2
Effect: Target can't attack or defend for two turns
Flavor Text: "Ouch"
Name: Assassins Dagger
Casting Cost: 4
Effect: Ongoing: Enemies damaged by target ally are destroyed at the end of turn.
Flavor Text:"Precision is everything"
Name - Boomerang Dagger
Casting Cost - 2
Ability - Boomerang Dagger deals 2 damage to target ally and is attached to it. Return it when ally is destroyed.
Flavor Text - "I never leave my dagger when it had served me well"
This ability deals damage then attaches to the target ally.
It will stay attached and will return to its owners hand only
when target ally is destroyed.
e.g
deals 2 damage to puwen, he's left with 1 HP. u attack with your ally on puwen.
puwen dies and dagger comes back to hand.
Name: Bullseye
Casting Cost: 2
Effect: Target ally or hero receives +2 damage to attack
Flavor Text: "Right on target..."
Knife Throw
Cost 1
Deal 1 damage to target hero or ally.
Dagger Toss
Cost 1
Deal damage equal to your weapon's ATK to target hero or ally. Draw a card.
Precision Throw
Cost 3
Deal 1 damage to target hero or ally. Draw a card.
Readied Blade
Cost 1
Rogue Ability - Tactic
Play this card face down. The next ally your opponent plays takes 2 damage.
Name: Throwing Knife
Casting Cost: 1
Effect: Throwing Knife does 1 damage to target opponent.
Flavor Text: "A quick flick of the wrist..."
A cheap, simple 1:1 damage to cost ratio to finish off an enemy when your ally is 1 attack short of a kill.
more throwing knife suggestions!
Name: Throwing Knives
Cost: 2
Effect: Attach to Target Ally: Attached ally's attack is reduced by 1. Ally gains Ambush.
Flavor Text: "You can't hit me if you can't reach me."
Edit: I previously had this like a "first strike" thing from magic the gathering, but i completely forgot that shadow era already plays like that! so i edited this post :P
Name: Knife Slinger
Cost: 2
Effect: Attached ally cannot be defended against
Flavour: "Don't come any closer"
Name: Split Second
Casting Cost: 5
Effect: Everytime an enemy attacks you(ally or hero),you deal damage first (for example,if enemy were to attack u and u have a weapon in play,u damage the enemy first before it inflicts any damage on your rogue hero..in other words,first strike)
Flavor Text: "Before you realize,you are already dead"