Do you have any problems with current SF cards?
I think it is time for another discussion of cards in SF before it goes Final. Here are cards I would like to see changed to make them worth considering, tried to keep this short only to ones that clearly NEED something done.
Heroes
Raikka needs something, if a full ability change is out, what about swapping hers and another Hero who is thought to need something? Would swapping abilities benefit both?
Human Allies
Ascetic of Aldmor - This poor soul needs help badly, it will never last long enough to see its ability used and the limitation on him/her ability makes it less playable. Give it Haste or Hidden then modify its ability like below so players can get at least 1 turn use out of it before it soaks up an attack.
0SE: Target opposing ally with cost 3 or less loses 1 base attack.
Mage
Fatebeak Familiar - at first in the TS Beta, I liked it but now I have seen it get baited into death even by the AI and this is bad if it winds up the only Homunculus you can boost somehow. Other ‘Puwen type’ allies in this set (Bladedancer, Ironmonger, cc2) have use without penalty. I have recently found Plightbred Runt is a better low cost Homunculus for Shadow, Human has nothing with Fatebeak being baitable.
Amulet of Conjuring - I have never considered or seen it used, seems Mages have looked to other sources for card draw.
Hunter
Venomflame Archer - seems to benefit Skervox but the ability costs 1SE, could it cost cc instead?
Rogue
Vozitian Trader - I like except 4 health is vulnerable. Would gladly like to see 2/5 or 1/6 stats.
Oliver Fagin - too much at 7cc. Lower to 5cc and remove one of the 2 abilities.
Wulven
Midnight Howl - would like to see it return itself to hand instead of the ally for solo decks.
Human Abilities
Last Harvest - just seems odd to me a 1cc card has a 3cc cost for what it does. what about 1cc for only one ally to benefit?