Traps... Don't really fool people.
Whilst I really like the idea of playing a part control strategy with traps, the fact that they all trigger when someone summons an ally makes them very predictable. I was thinking it would be more effective if there were similar traps which triggered for example when an enemy ally attacks or when your hero is attacked or something like that. I think this would definitely add for more depthy and interesting plays. I mean it's just a suggestion but I was wondering if anyone else agrees.