Ravagers...Before its too late...
We have to alert before games go live and we are stuck with the current cards..
Then as many heroes are logan and ter aden are practically dead because of the physical portion of the game, which makes digital updates impossible and simply we abandon the cards instead we change them due to this physical portion..
Anyway So why Ravagers need a change??
First in Human allies, wether wisps, Templars, homolucus, twilights, ect, all these tribes have been massively supported..
In Shadow allies: the main tribes in UNDEAD and RAVAGERS
As for undead...MAn they are crazy hell..They have been boosted by weapons, armors, allies, synergies that now they are most seen in all shadow decks, with haste allies in second position and best of all time allies Garg, MA
But RAVAGERS???
first ravagers posses a lot of issues..which makes these tribe lack synergy and cant be used together or acting very bad..
There is general issues and specific issues..
General issues
The concept of ravagers itself is not supported in SE.. You have to destroy an item to get things working ...this means dangerous issues
a. Occupy deck space in you deck to Put items, which wont be much necessary as most of them will be destroyed, and this it self is critical
interms of putting a perfect deck where very card is selected and tighly packed to work good
b. Waste a turn or resources in order to play an item
c. Emptying your hand by playing an item
d. Wait for best time to activate the combo
e. play your ravager, and if he gets killed, then all the 5 things you just did wasnt worth it
Specific issue
Card lacks synergy between each other or are weak..
1-Spitfire Hound: now this card is extremely weak by itself.. and to be effective it has to be played at t3 after an item maybe placed at t2..
That is very expensive..At lease when you destoy an item you control, he shoud be at least 2/4 if he did so..Because consider the item as a spell as fireball or something, so this player replaced an fireball by an item, so after acheiveing this combo as a gift to this massive and complicated effort to do so, he should be 2/4
2-Ravanger Zeolot:
a.This guy must be 4HP, because 3HP in shadow era, means he will never survive to next turn unless you are playing aganist a fool.
So after the hard combo he did to destory an item, emtying your hand, and making this item occupy deck space, he must be at least rewared by 4HP for more survival
b.His ability should be if an ability should have, if an item is destroyed this turn he gains haste as well.. This will widen his usage..Maybe i will destroy an item or ability of the opponent, not essentially mine, like Ter aden or Sherik
3-Cleric Of Asyn
a. He must have this: 0cc : destroy target ability or item you control.. So that he is free from other ravagers, and we can use this ally by its own.. I mean Due to the bad and hard synergy between ravagers, people never never use them together,, they pick one or two to fit in a completely other build.. So to make him dependent on himself make him able to destroy an item you control which is fair, im harming myself and destroying my items
b.Why did that card include the word "Target", if that word is removed, that card will be extremely competitive and will have very nice options, other than this very narrow scope of usage..so pleeeease remove word "target"
4-Hulk
This guy is good, dont know why he is a ravager, people never use him with other ravagers, they use him somehow wide in other decks, but not with other ravagers.
5-Iron will and Rock of ages
Have no idea why these 2 cards are warrior only card..really a mystery
First since it is ravagers we can only play shadow heroes, and shadow warrior are just pictures, no body plays them
6 weapons
They were not given any weapon like undeads
7- Armor
Cleric MAntle: This is the worst and most horrible item i have ever seen
a. very expensive
b. very hard. You have to put him and other items in your deck.. Then you have to get an item and play it first. then wait and play that armor and then play a ravager then wait next turn so you activate it, then your ally gets killed, then ???????? you kill yoursrlf from anger
1-This armor should be at least for free or something, it should be very low price, because to use it you have sacrificed alot to do so
2-Word "Targeted" Should be removed
Way around now??
Due to the horrible synergy and loss of tempo, people tend to never play them together, and play hulk mainly or ravager in haste decks and thats it
What ravagers need??
1-Things i suggested above
2- Massive draw engine..You are puttind items in your deck and destroying it,this is crisis..You must have massive draw option
3-Card Fetch option? instead of occyping deck space with cards, there should be something like armaia ability, where we can fetch an item to decrease number of items
4-I have suggested before an awesome solution, but it seems dev team wont add it, is that an attachment called escape of fates 2cc, when your allies are killed they are changed to items..By this we would not fill our deck by items or waste turns or cards for items..As well as we will have a draw engine which is melt down..But sadly it wont be implememented
The point is
They need a rapid buff, before their Fate come and ends..When Live strikes, there is no way back, and if cards turned out to be bad, there is no way we can improve or change them, as we will be bound to the physical useless game, so Any modification is needed now before it is too late