Name: Caustic Concoction
Cost: 2
Effect: Ongoing: target ally's attack increased by 3. Ally takes 2 damage while attacking.
Flavour: Revenge is a dish best served poisoned.
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Name: Caustic Concoction
Cost: 2
Effect: Ongoing: target ally's attack increased by 3. Ally takes 2 damage while attacking.
Flavour: Revenge is a dish best served poisoned.
Name: Meth Lab
Cost: 4
Effect: Attack Twice When Resources Are Full.
Flavor Text: Slow & Painful Are The Poisons At Hand.
Name: Biting Blade
Cost: 3
Effect: Ongoing: Allies damaged by your hero become poisoned and suffer 2 damage per turn.
Flavor: "A little something extra hehehe."
Name: Archemist Enhance
Cost: 5
Ability: Ongoing: Targets attacking your hero recieve 1 poison damage per turn.
Flavour text: You have an invalid point.
Now THAT sounds interesting... :)
Let me hear, what you think about my ideas!
Poisoned Blades
Cost: 5
Ability: Ungoing (2 - Shadow Energy): Target ally get poisoned and takes 1 damage every turn.
Flavour text: "One cut and you are surely death"
The idea is something like the Wrath of Summer, with some diferences:
- First of all, it costs one more shadow energy to use the ability (- point)
- Second, it's not a real weapon so you can still equip another weapon with it (-/+ point)
- It's 'forever' (if it doesn't get destroyed by a destroy item card) while the Wrath of Summer can be destroyed just by attacking/defeding some times. (+ point)
The item stays down on your 'item' space, you can activate him whenever you want (at the cost of 2 shadow energy), it can only be used once, something like research but then using shadow energy from the hero.
Name: Slow Death
Casting Cost: 4
Effect: play face down. the next enemy ally to be summoned poisoned and lose 1 health each turn.
Flavor Text: "death beneath ..."