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Silent stun
Name: Silent stun
Casting Cost: 2
Effect: Targeted friendly ally stuns attacked ally : enemy ally cannot defend and is exhausted until opponent's turn.
Flavor Text: "Beware to be back in time if you can't kill them !"
Casting Cost: 3
Effect: Targeted friendly ally stuns attacked opponent : enemy opponent cannot defend and is exhausted until opponent's turn.
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Name: Caught off guard!
Casting Cost: 2
Effect: Ongoing: Target ally deals +3 damage against allies, but is unable to attack heroes.
Flavor Text: "Who said I would play fair?"
Some allies are annoyingly hard to kill (like infernal gargoyle). This would help you wipe the board, but then you would have to switch up your strategy.
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Name: Surprise
Casting Cost: 4
Effect: Destroy target Ally
Flavor Text: "Even the strongest can be taken down"
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Pettytheft
Name: Pettytheft
Casting cost: 3
Type: Rogue ability
Effect: You gain control of one enemy resource for the duration of the game.
Flavor text: "Munch, munch, munch...Mine!"
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Name: Sneak Attack
Casting Cost: 1
Effect: Target Ally cannot attack or defend until your next turn. Draw 1 card.
Flavor Text: "Never knew what hit 'em."
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Name: Sneak attack
Casting Cost: 4
Card Type: ability
Effect: destroy target exhausted ally
Flavor Text: "never take your eyes off the enemy."
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Name: Sap!
Casting Cost: 3
Effect: Target ally is fainted for 2 turns
Flavor Text: "You stole my drumstick!?"
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Knock Down
http://img20.imageshack.us/img20/8459/knockdown.jpg Alternative: http://farm4.static.flickr.com/3483/...d7157d399d.jpg
Name: Knock Down
Casting Cost: 4
Effect: Play face down. As soon as the next enemy ally is summoned, you draw a random card from your opponent's hand.
Flavor Text: "I'm gonna take that, ok?"
I really like traps! There should be more face-down cards, cause your enemy almost always gets suprised the time you turn it up. That can be fun... well, at least for you! ;) So I created Knock Down, just for punishing your enemy for summoning that ally!
EDIT: If you don't want to have any traps in the Rogue class, you may use them for the Hunter class. :)
That's why I just added this alternate card. I thought about an effect to specify the Rogue class. Rogues are thieves and cheaters, so, they rob your cards by discarding them and manipulate their decks! So the alternate "Knock Down" card does this exact effect: discard a card by choosing one!
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Name: Sap
Cost: 4
Effect: Play face down. Opponent's next attacking ally has their attack canceled and may not attack for a number of turns equal to their current attack value.
Flavor: The bigger they are, the harder they fall...asleep.
I like the idea of rogues having lots of cards that come into play face down. *Shrug*
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Name: Anti Berserk
Casting Cost: 2
Effect: Takes half health of a male ally target
Flavor: Don't worry... This is going to hurt just a little bit
Obs.: Shadow males included.