Name: Walk in Shadows
Cost: 2-3
Effect: Target gets +2 attack and cannot be targeted until the start of its next turn.
Flavor Text: "Shadows can be a frightful enemy or a powerful ally."
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Name: Walk in Shadows
Cost: 2-3
Effect: Target gets +2 attack and cannot be targeted until the start of its next turn.
Flavor Text: "Shadows can be a frightful enemy or a powerful ally."
Name: From behind
Casting Cost: 3
Effect: you heros take no damage when attacking
Flavor Text: "i am a sneaky person"
Name: Sneak Attack
Cost: 2
Effect: Target hero loses up to 2 shadow points and takes 1 damage for each shadow point lost
Flavor: They never saw it coming
Name: Final Hurrah
Cost: 3
Effect: Ongoing: Allies deal damage simultaneously.
Flavour text: Fight until your very last breath.
Works for both players to balance the card.
But obviously the one playing it would have the advantage because his deck would be built around it.
http://img848.imageshack.us/img848/9154/swiftstrike.jpg Alternative: http://farm4.static.flickr.com/3345/...a060d5e2b4.jpg
Name: Swift Strike/Shade Strike
Casting Cost: 2
Effect: Play face down. As soon as the next enemy ally attacks one of your allies, your ally strikes first until the end of your turn.
Flavor Text: "A bit too obvious."
Another trap! I think, I already said that, but I love traps!
This time, I added a special effect. The interesting thing about Shadow Era is, that ALL allies have "First Strike" (Magic) when they attack. So I tought about an special effect: "First first strike"! This trap isn't activated by summoning an ally, but by an attack of an ally!
And here's the surprising part: your enemy attacks and he thinks: "Hah, I'm gonna take down your Puwen with my Blake! :p" Then it's like BAM! Blake's dead and your Puwen didn't even take a scratch! ;)
EDIT: If you don't want to have any traps in the Rogue class, you may use them for the Hunter class.
For those who think that way, should take a look at the alternative card. It's another card drawer. This time you may draw much more cards! I costs could be set to 4 or 5, if required...
Name: Assassinate
Casting Cost: 3
Effect: Destroy target ally. If the enemy controls another ally, you take 3 damage.
Flavor Text: "You have to know who and when to strike"
Name: Sneak Attack
Cost: 3
Effect: Target's next attack does +2 damage. This attack can not be defended, avoided or protected against and ignores damage reduction.
Flavor: What you don't know CAN hurt you...
Nice idea! :)
Tell me what you think about mine.
Name: Snake in the Grass
Cost: 4
Effect: Play face down. If enemy ally or hero attacks on their turn and is successfully defended against by friendly ally or hero, Enemy Hero takes 4 damage.
Flavour: Patience is the virtue of Fortune. Cheating is the virtue of Victory.
Name: Creep
Cost: 3
Effect: Ongoing Ability: Gives target friends ally ambus