And I'm our friendly neighborhood asshole :D
...did that sound gay?
Printable View
And I'm our friendly neighborhood asshole :D
...did that sound gay?
That and it makes it sound like any "crap" we have to say goes through you. :)
Well that statement isn't far from the truth..
Most of what I say -is- crap, generally.
I just realized this now, Raph is the new leader of A1!
Congrats Raph!
Thanks!
We'll have an official statement from Pete soon.
A1 has always been an evolutionary, progressive and visionary guild.
Guild's interests before self-interest.
Right now, the leadership team has voted me in. As the months roll by, if a more suitable candidate comes along, we'll voted him in too.
Lastly, a tribute to Pete for all he has done. All A1 members are enjoying the benefits of a vibrant and exciting brotherhood because of his tireless energy and vision.
Pete is still very active in the A1 leadership team. I doubt we'll see a decrease of his activity.
We are always keeping our eyes and ears open for new, outstanding players; the leadership team (especially myself) is always reading every potential recruits' posts.
My leadership team and I look forward to building on Pete's solid foundations and bringing our guild to greater heights!
Yes, there is no official post yet, but since you noticed, well done. Hopefully I did a good job, and can continue to do so with Raph at the helm :)
Im the official point of entry for any new members, so any questions on joining A1 and you can still contact me initially.
Kind Regards
Peter
Yes, that's right. Pete's role has not changed much regarding admission of new members. He has always been handling new candidates' applications, etc, so he's the best man for the job.
A1 is now on a 'invite-only' basis but anyone can still come and say 'Hi!' at the A1 forum (public area).
http://a1alliance.proboards.com/
See Pete's sig: "A1 is a friendly bunch - drop in on IRC sometime for a chat :) " and it's true...
We are also not going to stop anyone from PMing Pete or me just to say "hello!"
Can i join
Ok well thx still
ShodowZaladar
Shadowzaladar maybe
I gotta say, first looking into the community I didn't expect to see closed off playtest groups. It's not like that other game where there's stacks of cash in it for ya.
Once a Magic player, always a Magic player I guess. I'm curious to see what will happen when this game finally gets off the ground and the base set is done with, so brewing becomes more than tweaking a number or two and picking the better hero.
Perhaps I came across wrong. I never said anything about looking for new people or talking to non-members. I'm referring to keeping lists and tweaks and testing behind closed doors. As you even admitted in the interview, in response as to why 40c lists weren't posted for public view:
There's nothing wrong with that. I'm not trying to say it's a bad thing. I'm involved in a closed test group for Magic here and there as well. All I'm saying is that it's not the kind of thing you expect from a casual-focused itcg. Like, you won't see testing sessions behind closed doors for something like Urban Rivalz or Elements or Eredan. I think it's great that Kyle's put together a digital-only card game that can be taken seriously.Quote:
Secondly, I also like to win games. If everyone knew how my decks work for 40-card competitions, I would be a patsy cake opponent for anyone. All they have to do is search for my deck thread post at the SE forum before playing against me.
No offense here. Just airing my views. I think everyone's perception of value is different. It does not mean that while the game is designed to be casual, it cannot be serious.
It's like tennis. Many people play it for fun. The best players play for money. While there are others who are serious amateurs, great at their game; perhaps even better than 'pros'. These people play and win for pride, sense of achievement, fun and recognition. These may/may not count for more than 'money'.
I agree that Kyle did a great job. 1.28 is great. It's players who come up with killer decks and break the meta. Kyle cannot foresee all circumstances before a set is released. Hence Magic is more balanced (somewhat) due to it's relatively larger pool of cards.
I understand that your post is an innocent, off-the-cuff remark, but this being our guild thread, I just felt I needed to respond so that everyone's not confused or have the misconception that A1 is so closed that we do not have interactions with others.
to add some info about that comment at my interview, although it's 100% true, I must also add that I do share all my decks at A1 forum. My tourney winning deck was there even before I began the tourney, even though I know, some of the people that I might face in the tourney are my fellow A1 members.Quote:
Secondly, I also like to win games. If everyone knew how my decks work for 40-card competitions, I would be a patsy cake opponent for anyone. All they have to do is search for my deck thread post at the SE forum before playing against me.
Many of us in the Guild do that, most of all our decks are there for fellow members to critique, share and exchange ideas.
Guild before self. We take each others' decks for tourneys. Mutual respect.
Glad to see you here, dndfreak! It's lotsa fun here! :)
I agree, 100% of the way. Whenever you have a game with more than one option, more than a roll of the dice, you're going to have some players that simply know what they're doing better than others, regardless the game's 'feel' or intended audience.
Shadow Era has plenty of options, plenty of ways to be 'better', but also is stuck on a casual platform. You compare it to Magic, which is very cost-prohibitive and not at all a free app. Magic has a stock market economy, actual tangibility and a potential for profit, something that isn't happening any time soon in SE. When I look at Magic, I see a lot of money being thrown around every day. A $5 FNM every week for 52 weeks is $260 a year, and that's if you don't go to any larger events or pick up any singles/product along the way. I've gotten cash before just for TALKING about the game, and I don't travel for it. I haven't top8'd anything bigger than States.
Anyways, the point is that you don't see that kind of cash running around in Era. It's easy to see why people are competitive about a game like Magic, just because of the money involved. It's serious business. And I like that, I do. And I like it here too. IMO there's no point spending so much time in a game of skill without trying to improve. It just seems odd to clock 4+ hours a day on testing for a month with a minuscule card pool just for a shot at 50 bucks in store credit. That's why I didn't expect it. Does that seem fair?
While I am unrelated to A1 in any official way (I like a number of them and enjoy their interactions with the community as a whole, and have a great deal of respect for their abilities) I have to say I would find it odd if it were any other way than it is in the SE community, or as the comparison has been made, that it should for some reason be unfair or strange thar it is not a mirror of the competitive MtG scene ( which I have been out of for long enough that I can't empathize with the 'once a Magic player...' sentiment very much ). Having spent better than two decades doing various seemingly trivial hobbies/games/sports as seriously as any paid competitor (even being a paid competitor, or at least in line for non-inconsequential rewards) IMHO the best ambiance to any competitive scene is one in which monetary reward is the least important factor and the biggest incentive is managing the most with the smallest set of options, very much like SE is currently. I would say I would be unhappy if the game grew to MtG heights, except it would make me very happy for Wulven Studios, but it would curb my enthusiasm for competing. When something becomes too much like a job, it often ceases to provide the 'fun' factor that makes it worth doing in the first place...
In any event, congrats Raph, and a belated 'Hi to A1 en masse.
Cheers,
-Harakhte
Nicely said, Harakhte, and thanks for the kind words.
+1 to Harakhte post.
Also in response to 'within guild' testing, a huge benefit is that we get to bounce ideas off one another, without worrying abt the typical trolls crying "that's a dumb idea, that's a stupid deck'. This allows the guild to freely share all ideas, and helps to create killer decks, or just fun competitive decks.
Again, I know the benefits. I feel like we're pretty much all in agreement, yet I'm still being fought against :/
Before someone posts some mega post wall of text, yeah everything's cool. You rock. Lets all carry on. No fighting here.
Liking the look of this guild...keep me in mind.
So how is it going? Any news of a new superweapon you are working on?
Greetz to all A1 members.
Your work in the forums and on any game related topics is appreciated....I think....somehow.
Keep it up
;)
Tell me more about this assbeating of which you speak.
Ah. The Serena, jeri and co we've exciting about? Can't wait to let the public know about them. :)
I wasn't talking about the card game.
;)
seems like a cool guild, know its invite only but please keep me in mind